Dungeon Crawl Stone Soup version 0.33-a0-783-g76efb29fe3 (webtiles) character file. Game seed: 3297915740996276570 0 applic the Chucker (level 1, 13/13 HPs) Began as an Octopode Wanderer on Jan 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (0 turns). applic the Chucker (Octopode Wanderer) Turns: 0, Time: 00:00:12 Health: 13/13 AC: 1 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 7 Spells: 1/2 levels left rFire . . . a - +2 mace rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) Missiles b - 8 boomerangs (quivered) Potions c - a potion of haste Skills: + Level 1.0 Fighting + Level 2.0 Maces & Flails + Level 3.0 Throwing + Level 1.0 Dodging + Level 1.3 Stealth + Level 1.0 Spellcasting + Level 1.0 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 6% 2d5 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, applic the Octopode Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 mace, 8 boomerangs, a potion of haste; and the following spell memorised: Sandblast; and the following spells available to memorise: Passwall. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣♣♣♣♣♣♣♣♣ ♣.......♣ ♣.PPPPP.♣ ♣.P~~~P.♣ ♣.P~ß~P.♣ ♣.P~~~P.♣ ♣.PPPPP.♣ ♣......@♣ ♣♣♣♣♣.♣♣♣ # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | applic the Octopode Wanderer began the quest for the Orb. 0 | D:1 | applic set off with the following items: a +2 mace, 8 | boomerangs, a potion of haste; and the following spell | memorised: Sandblast; and the following spells available to | memorise: Passwall. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_rooms, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], nicolae_shop_just_a_little_nook, due_unseen_surprise Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+