Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 321107963431844726 23 applic the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Mar 3, 2025. Killed from afar by Sigmund (9 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:45 (894 turns). applic the Conjurer (Deep Elf Conjurer) Turns: 894, Time: 00:01:45 Health: -4/15 AC: 3 Str: 4 XL: 2 Next: 72% Magic: 0/8 EV: 11 Int: 22 God: Gold: 73 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of wizardry HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery g - a ring of wizardry (worn) Potions b - a potion of magic c - a potion of brilliance {unknown} e - 2 potions of lignification {unknown} h - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 30% 2d7 2% 2 Launch Clockwork Bee Frge 4% N/A 14% 3 Fulminant Prism Conj/Alch 7% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 16% 4 Eringya's Surprising Cr Summ 4% N/A 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) You hear an angry hiss. Sigmund's eyes start glowing with a red light. The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund points at you and mumbles some strange words. The puff of flame hits you! Ouch! That really hurt! You finish channelling your searing ray. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. You hear some strange, mumbled words. Something tries to affect you, but you resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you. The searing ray hits something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! You die... .. # .. # #. .# .. #. #.# #..##.##.. #......{S #.......### >......@..# #..>....#.####### #...............# #......##.#####.# .#...#. #.# #.# # ##.##. #.# #.# ### .<. #.##.# #.# #... ## #.#..#####.### ..ß. #.##.......#..... You could see a ball python. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:2) A goblin (D:2) 4 jackals (D:1) A ball python (D:2) 2 bats (D:1) A frilled lizard (D:2) 3 kobolds 3 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | applic the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 299 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 302 | D:1 | Learned a level 2 spell: Searing Ray 803 | D:2 | Reached skill level 5 in Conjurations 845 | D:2 | Found a faded altar of an unknown god. 886 | D:2 | Noticed Sigmund 894 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, kennysheep_flooded_box, nrook_mini_vaults D:2: cheibrodos_helix_gallery, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 2 Use: Scroll || 2 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 892 | 863 | 29 | 0 | 765 | 2 | 446.0 | Dungeon | 892 | 863 | 29 | 0 | 765 | 2 | 446.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 749 daAuts D:2: 142 daAuts