Dungeon Crawl Stone Soup version 0.33-a0-1081-g4b46c49a68 (webtiles) character file. Game seed: 13244914517695665136 1159 applic the Magician (level 8, -1/55 HPs) Began as a Djinni Conjurer on Mar 12, 2025. Was an Initiate of Makhleb. Slain by a wight ... wielding a +4 falchion of freezing (6 damage) ... on level 6 of the Dungeon. The game lasted 00:09:05 (5064 turns). applic the Magician (Djinni Conjurer) Turns: 5064, Time: 00:09:05 Health: -1/55 AC: 6 Str: 6 XL: 8 Next: 66% Gold: 152 EV: 12 Int: 21 God: Makhleb [......] SH: 0 Dex: 13 rFire + + + e - +4 short sword (flame) rCold . . . j - orb {light} rNeg . . . a - +1 robe rPois ∞ d - +2 helmet rElec . t - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.29/turn %: infuse magic (-2 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 222 gold pieces. You spent 70 gold pieces at shops. Inventory: Hand Weapons e - a +4 short sword of flaming (weapon) m - a +4 spear of flaming Missiles f - 3 throwing nets l - 7 poisoned darts Armour a - a +1 robe (worn) d - a +2 helmet (worn) j - an orb of light (worn) n - a +0 buckler t - a scarf of resistance (worn) Jewellery b - a ring of fire Wands v - a wand of quicksilver (10) x - a wand of roots (11) E - a wand of mindburst (18) Scrolls p - 2 scrolls of fear s - 2 scrolls of teleportation A - a scroll of poison Potions c - 2 potions of mutation g - 2 potions of curing h - 3 potions of heal wounds i - a potion of resistance {unknown} k - a potion of haste {unknown} o - a potion of enlightenment {unknown} q - a potion of brilliance {unknown} B - a potion of cancellation {unknown} C - a potion of might {unknown} Skills: * Level 2.4 Fighting * Level 3.6 Dodging - Level 1.5 Stealth + Level 7.5 Spellcasting + Level 7.5 Conjurations + Level 7.5 Hexes + Level 7.5 Summonings + Level 7.5 Necromancy + Level 7.5 Translocations + Level 7.5 Forgecraft + Level 7.5 Fire Magic + Level 7.5 Ice Magic + Level 7.5 Air Magic + Level 7.5 Earth Magic + Level 7.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 3% 4 d - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 3% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 f - Static Discharge Conj/Air 78% 3-7/arc 1% 2 g - Ozocubu's Armour Ice 39% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Makhleb Qazlal Ru Uskayaw Yredelemnul Shops: D:5 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is moderately wounded. The orc warrior is knocked back by the mystic blast. You stop channelling your searing ray. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (moderately wounded, haloed, 85% to hit) The searing ray hits the orc warrior. The orc warrior is heavily wounded. (Press . to maintain the ray.) A wight comes into view. It is wielding a +4 falchion of freezing. The searing ray hits the orc warrior. The orc warrior is severely wounded. The searing ray hits the orc warrior! The orc warrior is almost dead. The orc warrior hits you with a +0 scimitar! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc warrior! You kill the orc warrior! Makhleb accepts your kill. The searing ray hits the wight. The wight is lightly damaged. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 falchion of freezing and wearing a +0 robe (lightly damaged, haloed, 85% to hit) The searing ray misses the wight. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the wight. The wight is heavily damaged. * * * LOW HITPOINT WARNING * * * The wight hits you with a +4 falchion of freezing. You die... o# #. #) #. .# ##.##.... # #.......#.# #.#####.#.# #z#.....#.# #@#.......#.. #.#......... #.#.....# #..<....# ####..### #..# #..# #... #.### You could see a wight. Vanquished Creatures Grinder (D:5) An orc warrior (D:6) A black bear (D:5) An ogre (D:5) A phantom (D:5) 2 scorpions A gnoll sergeant (D:3) A howler monkey (D:5) 2 bombardier beetles An orc priest (D:6) A jelly (D:4) An iguana (D:4) 2 orc wizards (D:3) 8 gnolls 4 adders A shadow imp (D:4) 4 dart slugs 2 ribbon worms 10 orcs 3 bats 5 endoplasms 4 giant cockroaches 7 goblins 7 hobgoblins 8 jackals A quokka (D:1) 8 ball pythons A frilled lizard (D:2) 8 kobolds 4 rats (D:2) 101 creatures vanquished. Vanquished Creatures (others) A butterfly (D:3) 1 creature vanquished. Grand Total: 102 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | applic the Djinni Conjurer began the quest for the Orb. 0 | D:1 | applic set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 122 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 401 | D:1 | Found a faded altar of an unknown god. 520 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 520 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1313 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1693 | D:2 | Reached XP level 5. HP: 35/36 MP: 0/0 1693 | D:2 | Learned a level 2 spell: Static Discharge 2351 | D:3 | Found a shadowy altar of Dithmenos. 2390 | D:3 | Reached skill level 5 in Spellcasting 2390 | D:3 | Reached skill level 5 in Conjurations 2390 | D:3 | Reached skill level 5 in Hexes 2390 | D:3 | Reached skill level 5 in Summonings 2390 | D:3 | Reached skill level 5 in Necromancy 2390 | D:3 | Reached skill level 5 in Translocations 2390 | D:3 | Reached skill level 5 in Forgecraft 2390 | D:3 | Reached skill level 5 in Fire Magic 2390 | D:3 | Reached skill level 5 in Ice Magic 2390 | D:3 | Reached skill level 5 in Air Magic 2390 | D:3 | Reached skill level 5 in Earth Magic 2390 | D:3 | Reached skill level 5 in Alchemy 2526 | D:3 | Reached XP level 6. HP: 36/41 MP: 0/0 2797 | D:3 | Found a white marble altar of Elyvilon. 3279 | D:4 | Reached XP level 7. HP: 43/46 MP: 0/0 3279 | D:4 | Learned a level 3 spell: Ozocubu's Armour 3297 | D:4 | Found a staircase to the Ecumenical Temple. 3332 | Temple | Entered the Ecumenical Temple 3341 | Temple | Became a worshipper of Makhleb the Destroyer 3631 | D:4 | Reached skill level 1 in Fighting 4041 | D:5 | Entered Level 5 of the Dungeon 4205 | D:5 | Found Omac's General Store. 4283 | D:5 | Bought a potion of heal wounds for 70 gold pieces 4357 | D:5 | Noticed Grinder 4373 | D:5 | Killed Grinder 4374 | D:5 | Reached XP level 8. HP: 36/54 MP: 0/0 5064 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_basic, grunt_ministairs_7, chequers_big_river, st_stairs_4 D:3: layout_rooms, nicolae_elyvilon_peaceful_grove, mainiacjoe_overflow_chevrons, minmay_misc_feat_tower D:4: layout_basic, minmay_temple_entry_ruins D:5: layout_loops_ring, serial_glass, glass_columns_a, glass_columns_b, minmay_strange_pillars, item_on_display_a_b, serial_shops, nicolae_shop_window_shopping, uniq_grinder D:6: layout_loops_ring, mainiacjoe_sewer_entry_somewhere_in_here_2 Temple: nicolae_temple_two_arcs Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 | 7.5 Conjurations | 4 5 6 7 | 7.5 Hexes | 4 5 6 7 | 7.5 Summonings | 4 5 6 7 | 7.5 Necromancy | 4 5 6 7 | 7.5 Translocations | 4 5 6 7 | 7.5 Forgecraft | 4 5 6 7 | 7.5 Fire Magic | 4 5 6 7 | 7.5 Ice Magic | 4 5 6 7 | 7.5 Air Magic | 4 5 6 7 | 7.5 Earth Magic | 4 5 6 7 | 7.5 Alchemy | 4 5 6 7 | 7.5 Fighting | 1 2 | 2.4 Dodging | 3 | 3.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 67 | 61 | 39 || 167 Searing Ray | 2 | 17 | 21 || 40 Fulminant Prism | | | 2 || 2 Iskenderun's Myst | | | 1 || 1 Use: Scroll | 4 | 4 | 8 || 16 Armour: Robe | 3 | 11 | 15 || 29 Dodge: Dodged | 3 | 8 | 9 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5060 | 4927 | 133 | 151 | 4116 | 7 | 722.9 | Dungeon | 5041 | 4924 | 117 | 151 | 4116 | 6 | 840.2 | Temple | 18 | 2 | 16 | 0 | 0 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1190 daAuts D:1: 1008 daAuts D:4: 971 daAuts D:5: 939 daAuts D:3: 849 daAuts D:6: 82 daAuts Temple: 18 daAuts