Dungeon Crawl Stone Soup version 0.33-a0-1119-g2614225963 (webtiles) character file. Game seed: 1162904679200516957 823 applic the Conjurer (level 7, -2/40 HPs) Began as a Deep Elf Conjurer on Mar 22, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon on Mar 23, 2025. The game lasted 00:06:35 (4135 turns). applic the Conjurer (Deep Elf Conjurer) Turns: 4135, Time: 00:06:36 Health: -2/40 AC: 3 Str: 4 XL: 7 Next: 63% Magic: 9/19 EV: 12 Int: 25 God: Gold: 218 SH: 0 Dex: 13 Spells: 8/19 levels left rFire . . . f - +3 short sword (vamp) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . u - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ i - ring of see invisible HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: lethally poisoned (-2 -> -14) A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 218 gold pieces. Inventory: Hand Weapons f - a +3 vampiric short sword (weapon) Armour a - a +0 robe (worn) u - a +0 pair of gloves (worn) Magical Staves t - a staff of air Jewellery i - a ring of see invisible (worn) Wands m - a wand of flame (23) o - a wand of charming (7) r - a wand of mindburst (21) Scrolls e - a scroll of teleportation g - a scroll of brand weapon j - 2 scrolls of enchant weapon {unknown} q - a scroll of revelation Potions b - 3 potions of magic c - a potion of invisibility {unknown} d - a potion of enlightenment {unknown} h - 2 potions of brilliance k - a potion of resistance {unknown} l - a potion of moonshine {unknown} n - a potion of mutation {unknown} p - a potion of haste {unknown} s - a potion of heal wounds {unknown} Skills: + Level 2.5 Fighting + Level 4.7 Dodging - Level 2.4 Stealth * Level 6.9 Spellcasting * Level 7.0 Conjurations + Level 1.6 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 52% 2d8 2% 2 Launch Clockwork Bee Frge 8% N/A 21% 3 Eringya's Surprising Cr Summ 8% N/A 56% 4 Hoarfrost Cannonade Ice/Frge 4% 3d6/3d12 88% 5 Sculpt Simulacrum Ice/Alch 4% N/A 100% 6 Splinterfrost Shell Ice/Frge 4% 6d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Kikubaaqudgha The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a water moccasin (lightly wounded, 70% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is moderately wounded. You finish channelling your searing ray. You feel sick. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 70% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin! The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The searing ray hits the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel very sick. Your Conjurations skill increases to level 7! You finish channelling your searing ray. You die... #........#.......... +........##..##..... #....##..##### ... #....##[.....# .. ...... #..##...... . ..... #..## ..... ..... +...# .... #...# ... #@..# .. #$..# . ....# .....# ......# .......# ...##...# #### #...# There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) A sky beast (D:5) An ogre (D:4) A phantom (D:5) 2 scorpions A crimson imp (D:4) An orc priest (D:4) A hound (D:5) A jelly (D:4) Ijyb (D:5) Terence (D:2) An orc wizard (D:3) 5 adders 3 ribbon worms 4 dart slugs 10 orcs 10 ball pythons 5 endoplasms 8 goblins 7 hobgoblins 8 kobolds A quokka (D:4) 6 bats 2 frilled lizards (D:1) 4 goblin skeletons (D:4) 2 goblin zombies (D:4) A hobgoblin zombie (D:4) A kobold zombie (D:4) An orc zombie (D:4) 8 rats 99 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | applic the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 186 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 214 | D:1 | Learned a level 2 spell: Searing Ray 659 | D:1 | You fall into a shaft and drop 1 floor! 669 | D:2 | Reached XP level 3. HP: 20/20 MP: 8/10 740 | D:2 | Noticed Terence 1019 | D:2 | Reached skill level 5 in Conjurations 1128 | D:2 | Reached skill level 1 in Fighting 1171 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1334 | D:2 | Killed Terence 1335 | D:2 | Reached XP level 4. HP: 24/25 MP: 4/12 1833 | D:2 | Upgraded the game from 0.33-a0-1117-g8d8e88ab66 to | 0.33-a0-1119-g2614225963 1934 | D:3 | Learned a level 4 spell: Fulminant Prism 1939 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1966 | D:3 | Noticed a scorpion 1972 | D:3 | Killed a scorpion 1973 | D:3 | Reached XP level 5. HP: 28/29 MP: 7/14 2203 | D:3 | Reached skill level 5 in Spellcasting 3009 | D:4 | Reached XP level 6. HP: 35/35 MP: 11/15 3105 | D:4 | Found a glowing golden altar of the Shining One. 3112 | D:4 | Reached skill level 6 in Conjurations 3787 | D:5 | Entered Level 5 of the Dungeon 3885 | D:5 | Found a broken altar of Ashenzari. 3900 | D:5 | Reached XP level 7. HP: 40/40 MP: 12/18 3919 | D:5 | Noticed Ijyb 3934 | D:5 | Killed Ijyb 3935 | D:5 | Reached skill level 1 in Evocations 4134 | D:5 | HP: 1/40 [poisoned by a water moccasin] 4135 | D:5 | Reached skill level 7 in Conjurations 4135 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_ring D:2: minmay_diamond_boxcup, layout_basic, basic_altar, uniq_terence D:3: layout_basic D:4: layout_gridville, nicolae_tso_besieged_by_evil D:5: layout_gridville, evilmike_ruin_ashenzari, uniq_ijyb, uniq_menkaure Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.0 Dodging | 3 4 | 4.7 Fighting | 1 2 | 2.5 Spellcasting | 4 5 6 | 6.9 Evocations | 1 | 1.6 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 70 | 113 | 12 || 195 Searing Ray | 5 | 17 | 6 || 28 Use: Scroll | | 9 | || 9 Armour: Robe | 3 | 10 | 8 || 21 Dodge: Dodged | 5 | 12 | 1 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4131 | 3985 | 146 | 71 | 3389 | 5 | 826.2 | Dungeon | 4131 | 3985 | 146 | 71 | 3389 | 5 | 826.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1063 daAuts D:2: 1054 daAuts D:3: 874 daAuts D:1: 822 daAuts D:5: 316 daAuts