Dungeon Crawl Stone Soup version 0.33-a0-1119-g2614225963 (webtiles) character file. Game seed: 11182861307794293117 55 applic the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Mar 23, 2025. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:26 (914 turns). applic the Conjurer (Deep Elf Conjurer) Turns: 914, Time: 00:01:27 Health: 0/19 AC: 2 Str: 6 XL: 3 Next: 67% Magic: 2/10 EV: 11 Int: 22 God: Gold: 66 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . h - +1 whip (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons c - a +0 spear h - a +1 whip of venom (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of ice Scrolls e - a scroll of teleportation {unknown} f - a scroll of vulnerability {unknown} Potions b - a potion of magic g - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The magic dart hits the orc. The orc is almost dead. A magic dart appears from out of thin air! The magic dart hits you. The magic dart hits the orc but does no damage. The orc is almost dead. A puff of flame appears from out of thin air! The puff of flame hits you. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (almost dead, 82% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. The orc wizard casts a spell at you. The puff of flame hits you! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. The orc wizard is severely wounded. Something hits you. You die... †#..⌠.# ...#...# #.# .# ...#..##.##...# #.# .#######.##†##.†.#####.# .#.#..##.##.##.......#.# .#.#..##.##.##...###.#.# ......##.##.##...###.#.######. ##.#.###.##.................{o #.#.# #.##..##.####.#.###### ###.###........@.o.)......... #.........#######.######### ########...... ...# #†..######## #†..# #...# #..). #...## You could see an orc wizard. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 dart slugs (D:1) 2 orcs (D:2) 4 ball pythons 2 bats (D:1) 4 endoplasms (D:1) A hobgoblin (D:1) 6 jackals 2 kobolds A quokka (D:2) 3 frilled lizards 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | applic the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 96 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 99 | D:1 | Learned a level 2 spell: Searing Ray 256 | D:1 | Reached skill level 5 in Conjurations 571 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 914 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_rooms D:2: layout_basic, hellmonk_ecumenical_altar_crossroads, corexii_leaking_fountain, kennysheep_generic_room_14 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Spear || 2 Cast: Magic Dart || 64 Searing Ray || 4 Armour: Robe || 12 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 913 | 837 | 76 | 0 | 698 | 2 | 456.5 | Dungeon | 913 | 837 | 76 | 0 | 698 | 2 | 456.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 730 daAuts D:2: 182 daAuts