applic Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (0, 22, D:1) a hobgoblin corpse (skeletalised by now) (5, -7, D:1) a +0 club (7, 39, D:1) a frilled lizard corpse (skeletalised by now) (9, -4, D:1) a bat skeleton (9, 28, D:1) a +0 dagger (11, 14, D:1) a rat skeleton (12, 17, D:1) a +0 ring mail (13, 16, D:1) a quokka skeleton (13, 17, D:1) a +0 short sword a kobold skeleton (13, 26, D:1) a hobgoblin skeleton (14, 16, D:1) a frilled lizard skeleton (19, 33, D:1) a hobgoblin skeleton (22, 0, D:1) a +0 pair of boots (28, 6, D:1) a frilled lizard skeleton (28, 8, D:1) a +0 short sword (29, 3, D:1) a rat skeleton (29, 38, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (30, -14, D:1) a +0 short sword (33, -2, D:1) a +0 short sword (44, -12, D:1) a hobgoblin skeleton (48, 32, D:1) a jackal skeleton (49, 32, D:1) a +0 club 5 stones a kobold skeleton (55, 12, D:1) a ball python skeleton (55, 20, D:1) 5 stones (56, 28, D:1) a +0 sling Level 2 of the Dungeon [Shop] Zamawuw's Weapon Emporium a +0 trident (42 gold) a +0 dagger (24 gold) a +0 trident (42 gold) the +9 sling "Jahij" {heavy, rC+ rN+ MP+7 Dex-4 SInv} (916 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. 3 darts of disjunction (32 gold) a +0 trident (42 gold) a +0 flail (42 gold) (6, 11, D:2) a ball python corpse (skeletalised by now) (6, 29, D:2) a +0 scale mail (7, 29, D:2) an adder skeleton (9, 15, D:2) a +0 buckler (14, -3, D:2) a +0 helmet (14, 1, D:2) a +0 leather armour (16, -1, D:2) a +0 short sword (31, 4, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (40, -13, D:2) 2 poisoned darts (40, -4, D:2) a +0 dagger a goblin skeleton (48, 14, D:2) a +0 robe Level 3 of the Dungeon (0, 5, D:3) a ball python corpse (skeletalised by now) (6, 1, D:3) a +0 orcbow (10, 21, D:3) a +4 mace of holy wrath a +0 scale mail (12, -7, D:3) a quokka corpse (skeletalised by now) (23, 31, D:3) a bat skeleton an adder skeleton (24, 40, D:3) 5 stones (27, 27, D:3) a +0 helmet (32, 30, D:3) a jackal skeleton (33, 7, D:3) 14 gold pieces (45, 20, D:3) 6 stones a bat skeleton (46, 20, D:3) a +0 dagger of chaos (47, 19, D:3) 9 stones (48, 21, D:3) a stone a +0 dagger a +0 robe Level 4 of the Dungeon (0, 0, D:4) an inkwell talisman (11, -24, D:4) an adder corpse (skeletalised by now) (12, -25, D:4) a ball python corpse (skeletalised by now) (19, -31, D:4) a +0 flail (21, -24, D:4) a hobgoblin corpse (skeletalised by now) (21, -6, D:4) a +0 club a +0 sling a goblin skeleton (22, -26, D:4) a +0 hat (33, -31, D:4) 7 stones (34, -24, D:4) a +0 ring mail (37, -23, D:4) an iguana skeleton an adder skeleton (37, -22, D:4) a +0 dagger a stone a kobold skeleton (38, -24, D:4) an iguana skeleton (38, -22, D:4) a +0 dagger a goblin skeleton Level 5 of the Dungeon (13, -9, D:5) a +0 hand axe (28, 17, D:5) the +1 ring mail of a wizard's laboratory {rC+} rC+: It protects you from cold. (29, 9, D:5) a +0 dagger a +0 chain mail a +0 club a +0 chain mail (29, 10, D:5) a +0 dagger (32, 3, D:5) 2 curare-tipped darts (34, 32, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (7, 18, D:6) a +0 shortbow (13, 18, D:6) a +1 short sword of draining a +0 robe a +4 falchion a +0 robe (14, -6, D:6) a +0 pair of boots (16, 18, D:6) a +0 long sword a +0 robe a +3 hand axe a +0 robe (24, -7, D:6) a potion of moonshine (30, 17, D:6) 2 stones (49, 27, D:6) a +0 dagger (52, -3, D:6) a +1 mace of protection Level 7 of the Dungeon (14, 3, D:7) a +0 rapier (19, -16, D:7) a +2 whip of freezing a +0 robe (19, -15, D:7) a +2 mace of holy wrath a +0 leather armour a +0 giant club (26, -11, D:7) 4 stones (27, -2, D:7) 5 gold pieces (29, -3, D:7) a +0 ring mail the Ecumenical Temple