Dungeon Crawl Stone Soup version 0.33-a0-1486-g8df79cbc47 (webtiles) character file. Game seed: 4764876742554206614 17 applic the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Apr 26, 2025. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (980 turns). applic the Conjurer (Deep Elf Conjurer) Turns: 980, Time: 00:02:29 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 44% Magic: 5/8 EV: 11 Int: 22 God: Gold: 146 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . c - +2 demon blade (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 146 gold pieces. Inventory: Hand Weapons c - a +2 demon blade of draining (weapon) Missiles l - 5 javelins m - 5 poisoned darts Armour a - a +0 robe (worn) k - an orb of light Scrolls d - 3 scrolls of identify {unknown} e - a scroll of revelation {unknown} g - a scroll of enchant armour {unknown} i - 2 scrolls of noise {unknown} n - a scroll of poison {unknown} Potions f - 3 potions of curing {unknown} h - a potion of heal wounds {unknown} j - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 12% 1 Kinetic Grapnel Frge 12% 1d4 12% 1 Poisonous Vapours Alch/Air 12% 1d1 12% 1 Summon Small Mammal Summ 12% N/A 12% 1 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ? Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (lightly wounded, 85% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence barely misses you. Magic courses through your body. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #)..# #..#.#.#.# ..†.... #..#†#.#.#### ##### #.##.##.# #...........# #.... .. ..# .# #####..#####.# #.### . ... # #......#####.###.### .. ##.###..##........... . ..#.....##.###.### #.#.##.#####.# #.### #.#@##.......# #.... #..@...####### ##### ###.###### #.......# #..####.# #....# #.##.# #. ... ## @### You could see Terence. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons 2 bats (D:1) 4 goblins 6 kobolds 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | applic the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 190 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 265 | D:1 | Learned a level 2 spell: Searing Ray 706 | D:2 | Found Mohoc's Magic Scroll Emporium. 739 | D:2 | Found a faded altar of an unknown god. 763 | D:2 | Noticed Sigmund 959 | D:2 | Noticed Terence 980 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring D:2: layout_loops_cross, serial_shops, shop, shop, basic_altar, shapermc_ecumenical_altar_mp_ritualfount, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 978 | 976 | 2 | 17 | 794 | 2 | 489.0 | Dungeon | 978 | 976 | 2 | 17 | 794 | 2 | 489.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 706 daAuts D:2: 272 daAuts