applic Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -32, D:1) a +0 dagger a kobold corpse (skeletalised by now) (10, 2, D:1) a +0 club (16, -38, D:1) a +0 leather armour (17, -18, D:1) a +0 club a goblin skeleton (19, -34, D:1) a rat corpse (skeletalised by now) (21, 5, D:1) 6 stones (26, 7, D:1) a rat corpse (skeletalised by now) (33, -5, D:1) a +0 dagger a +0 whip a goblin skeleton (34, -39, D:1) a +0 spear (35, -35, D:1) a +0 leather armour (42, 2, D:1) a hobgoblin skeleton (43, -2, D:1) a bat skeleton (49, -31, D:1) a quokka corpse (skeletalised by now) a jackal corpse (skeletalised by now) (52, -17, D:1) 6 stones (55, -27, D:1) a +0 club a stone a ball python corpse (skeletalised by now) a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Owerr's Weapon Emporium 2 javelins (72 gold) a +0 quarterstaff (60 gold) 6 poisoned darts (43 gold) a +0 club (6 gold) the +9 short sword of the Magic Mushroom {heavy, rPois rF+ rC- Stlth+} (772 gold) rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. 2 javelins (72 gold) [Shop] Viecoell's Jewellery Boutique a +6 ring of dexterity (432 gold) a +6 ring of intelligence (unknown) (432 gold) a ring of ice (unknown) (300 gold) an amulet of magic regeneration (360 gold) a ring of protection from cold (unknown) (300 gold) a ring of fire (unknown) (300 gold) an amulet of faith (unknown) (480 gold) a ring of positive energy (unknown) (240 gold) the hive talisman of Xom's Supremacy {Rampage +Inv} (1782 gold) [hive talisman] Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. (3, 4, D:2) a +0 short sword (4, 7, D:2) an orb of mayhem (7, 4, D:2) an adder corpse (skeletalised by now) (20, 9, D:2) a quokka skeleton (26, 22, D:2) a +2 whip of draining 5 stones (26, 23, D:2) a ball python corpse (skeletalised by now) (36, 6, D:2) a rat corpse (skeletalised by now) (39, 13, D:2) a +0 dagger (44, -6, D:2) a rat corpse (skeletalised by now) (45, 20, D:2) a quokka corpse (skeletalised by now) (45, 21, D:2) an adder corpse (skeletalised by now) (46, 21, D:2) a jackal corpse (skeletalised by now) (47, 1, D:2) 4 stones (47, 17, D:2) a +0 hand axe (47, 21, D:2) a jackal corpse (skeletalised by now) (48, 18, D:2) a +0 sling (51, 2, D:2) a +0 leather armour (51, 27, D:2) an amulet of magic regeneration Level 3 of the Dungeon (0, 0, D:3) a quill talisman (7, 29, D:3) a +0 mace an orc corpse (skeletalised by now) (8, 21, D:3) a +0 leather armour (14, 21, D:3) a +0 rapier (17, 33, D:3) a quokka corpse (skeletalised by now) (18, -6, D:3) a +0 robe (19, 5, D:3) a hobgoblin skeleton (27, -10, D:3) a jackal corpse (skeletalised by now) (27, 2, D:3) a +0 sling a bat skeleton (27, 23, D:3) a hobgoblin corpse (27, 29, D:3) an adder skeleton (28, -9, D:3) a +0 dagger a rat corpse (skeletalised by now) (31, 8, D:3) a +0 long sword (32, -12, D:3) a rat corpse (skeletalised by now) (43, 31, D:3) a +0 trident (50, 27, D:3) 5 stones Level 4 of the Dungeon (6, -6, D:4) a hobgoblin corpse (7, -3, D:4) a +0 club (8, -6, D:4) a quokka corpse (25, -18, D:4) 3 stones