applic Level 1 of the Dungeon (2, 39, D:1) a +0 club a kobold corpse (skeletalised by now) (4, 2, D:1) a +0 short sword a kobold skeleton (4, 4, D:1) a +0 whip (6, 1, D:1) a +0 spear a gnoll skeleton (6, 5, D:1) a jackal skeleton (7, 1, D:1) a jackal skeleton (7, 6, D:1) a ball python skeleton (9, 0, D:1) a jackal skeleton (9, 8, D:1) a stone a +0 whip a +0 dagger a kobold skeleton (10, 9, D:1) a frilled lizard skeleton (13, 8, D:1) a +0 short sword a kobold skeleton (14, 1, D:1) a hobgoblin skeleton (29, 41, D:1) a +0 club a kobold corpse (skeletalised by now) (31, 0, D:1) a ball python skeleton (31, 1, D:1) a hobgoblin skeleton (31, 44, D:1) a +0 quarterstaff (36, 27, D:1) a +0 sling (37, 5, D:1) 3 stones a kobold skeleton (42, 20, D:1) a +0 short sword a kobold skeleton (46, 37, D:1) a rat skeleton (48, 9, D:1) a rat corpse (skeletalised by now) (50, 12, D:1) a +0 dagger a kobold skeleton (50, 19, D:1) a ball python corpse (skeletalised by now) (53, 1, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 6 atropa-tipped darts (2, -5, D:2) a +0 club a goblin corpse (skeletalised by now) (2, -3, D:2) a +0 club (5, -12, D:2) a +0 club (18, -7, D:2) a +0 sling (20, -3, D:2) a +0 whip (30, 14, D:2) a quill talisman (38, -11, D:2) a +0 scale mail (45, -16, D:2) 4 stones (50, -25, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -14, D:3) a giant cockroach corpse (4, 7, D:3) a +0 dagger a goblin corpse (5, 14, D:3) a +0 club 2 boomerangs a +0 ring mail (5, 16, D:3) a frilled lizard corpse (17, -15, D:3) a +0 halberd a gnoll corpse a hobgoblin corpse (17, -14, D:3) 18 gold pieces a +0 short sword a +0 leather armour a +0 mace an orc corpse (17, -13, D:3) a +0 dagger a goblin corpse a hobgoblin corpse (17, -12, D:3) 7 gold pieces a +0 club (22, -14, D:3) a scroll of vulnerability (23, -18, D:3) 5 stones (23, -14, D:3) the +0 robe of the Moon Troll {Rampage Slay-3 Archmagi} (still there?) Rampage: It bestows one free step when moving towards enemies. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Archmagi: It increases the power of your magical spells. 5 stones (still there?) (28, 12, D:3) a bat corpse (skeletalised by now)