Dungeon Crawl Stone Soup version 0.34-a0-147-g63c1f0f1fb (webtiles) character file. Game seed: 2754460439660402785 55 applic the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on June 15, 2025. Mangled by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:25 (1084 turns). applic the Conjurer (Deep Elf Conjurer) Turns: 1084, Time: 00:02:25 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 67% Magic: 7/11 EV: 11 Int: 24 God: Gold: 43 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.64/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - an amulet of magic regeneration (worn) Scrolls d - a scroll of revelation {unknown} Potions b - a potion of magic e - a potion of curing {unknown} f - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.9 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 5% N/A 14% 2 Fugue of the Fallen Necr 5% N/A 26% 3 Ozocubu's Armour Ice 5% N/A 26% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Curse of Agony Necr 5% N/A 94% 5 Detonation Catalyst Fire/Alch 5% 1d1 94% 5 Manifold Assault Tloc 2% N/A 100% 7 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a dagger. You now have 43 gold pieces (gained 12). You open the door. You open the door. There is an open door here. There is an escape hatch in the floor here. Things that are here: a +0 club; a +0 robe; the human skeleton of Jessica You see here a frilled lizard skeleton. You see here a +0 hammer. Could not explore, unopened runed door. You open the door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (wandering, hasn't noticed you, 82% to hit) The searing ray hits Crazy Yiuf but does no damage. Crazy Yiuf shouts! (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (lightly wounded, 82% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Crazy Yiuf burns you. * * * LOW HITPOINT WARNING * * * The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos! You die... ......#....####..#######..## ......####.# #...)# ##..######## ....(..# #.# ♣....♣ #........... .......###.# ♣.).♣♣ #........... ...........# ♣♣.♣♣ ##.......... ..#####....# ♣.♣♣ #.......... ...## #....# ♣♣.♣ ##.......... ....###....# ♣.♣♣ #...######## .......##### ♣♣@♣ #...##...... ##.........# #j# #...##.##### #.###'##### ... #.†......# #.........# #...# #........# #.........# #÷.)# #........# #.........# ##### #........# #........># #........# ##.#######.# ##........# .#.# #.# #.........# You could see Crazy Yiuf. Vanquished Creatures Jessica (D:2) A ribbon worm (D:2) A dart slug (D:2) 4 hobgoblins 2 jackals (D:2) 2 quokkas 2 ball pythons 3 bats 2 endoplasms 4 frilled lizards 2 goblins (D:1) 5 kobolds A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | applic the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 231 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 247 | D:1 | Learned a level 2 spell: Searing Ray 640 | D:2 | Noticed Crazy Yiuf 693 | D:2 | Noticed Jessica 696 | D:2 | Killed Jessica 697 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/11 1084 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_rooms, chequers_mini_garden D:2: layout_basic, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 53 Searing Ray || 2 Use: Scroll || 5 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1082 | 1078 | 4 | 0 | 934 | 2 | 541.0 | Dungeon | 1082 | 1078 | 4 | 0 | 934 | 2 | 541.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 635 daAuts D:1: 447 daAuts