Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16480994098943991914 4 aracne12 the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Apr 17, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (138 turns). aracne12 the Conjurer (Octopode Conjurer) Turns: 138, Time: 00:00:38 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 0/3 EV: 13 Int: 20 God: Gold: 9 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Potions a - a potion of magic Skills: + Level 0.3 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting * Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An endoplasm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Unknown command. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm, but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You are too injured to fight recklessly! You are too injured to fight recklessly! The endoplasm freezes you. You are frozen. You die... .. ... ####### #[# #.....###... ..##'##..##..#########.. #...###.##............. #...# ##.#.#..@...##.... ##'## #.#...J.......... #...# #.##.......#..... ###...#####.##...........## §.#...#.≈≈#.##......#†..... §§#...#.≈≈#.#............. §§#...#..≈#.#.###......... .§'.<.'..§+...##...##.##.. §.#...#..≈#.#.##......# You could see an endoplasm. Vanquished Creatures 2 ball pythons (D:1) A kobold (D:1) A bat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aracne12 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 138 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_rooms, serial_shops, shop, nicolae_ecumenical_snake_handling Action || total ---------------------------++------- Melee: Unarmed || 1 Tentacles || 1 Cast: Magic Dart || 9 Dodge: Dodged || 1