Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12913209708002143735 2241 aracne12 the Conjurer (level 9, -9/58 HPs) Began as an Octopode Conjurer on Apr 17, 2024. Shot with an arrow by a centaur (12 damage) ... on level 7 of the Dungeon on Apr 19, 2024. The game lasted 00:39:55 (9729 turns). aracne12 the Conjurer (Octopode Conjurer) Turns: 9729, Time: 00:39:55 Health: -9/58 AC: 3 Str: 6 XL: 9 Next: 36% Magic: 0/15 EV: 13 Int: 31 God: Gold: 314 SH: 0 Dex: 10 Spells: 5/17 levels left rFire . . . v - +2 short sword (vamp) rCold . . . (no shield) rNeg . . . b - +2 hat rPois . g - amulet of guardian spirit rElec . l - +6 ring of intelligence rCorr + w - ring of flight SInv . e - ring of resist corrosion Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: guardian spirit @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 314 gold pieces. Inventory: Hand Weapons a - a +2 quarterstaff of chaos s - a +0 dagger v - a +2 vampiric short sword (weapon) A - the +2 dagger "Umehutt" {pain, rPois Will++ rCorr Int-2} (You found it on level 5 of the Dungeon) Int-2: It affects your intelligence (-2). rPois: It protects you from poison Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. B - a +2 short sword of venom C - a +2 falchion of holy wrath Missiles u - 2 throwing nets Armour b - a +2 hat (worn) c - a +2 cloak t - a +0 barding y - a +1 hat Jewellery e - a ring of resist corrosion (on tentacle) g - an amulet of guardian spirit (around mantle) h - a ring of magical power l - a +6 ring of intelligence (left tentacle) w - a ring of flight (right tentacle) Wands m - a wand of flame (17) Scrolls d - 2 scrolls of identify j - a scroll of fear {unknown} k - a scroll of teleportation n - 2 scrolls of immolation r - a scroll of enchant armour Potions f - 2 potions of mutation i - a potion of might {unknown} p - 3 potions of enlightenment Skills: + Level 4.1 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 4.5 Spellcasting * Level 7.4 Conjurations + Level 0.9 Necromancy * Level 3.8 Translocations + Level 2.6 Air Magic * Level 6.1 Alchemy + Level 2.8 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 3% 4 d - Shock Conj/Air 100% 1d9 1% 1 e - Iskenderun's Mystic Conj/Tloc 42% 2d10 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 48% 1d6 4% 1 Swiftness Air 23% N/A 6% 3 Jinxbite Hex 14% N/A 9% 2 Vampiric Draining Necr 12% 2d6 12% 3 Airstrike Air 11% 2d(2-18) 19% 4 Yara's Violent Unravell Hex/Alch 13% 3d7 41% 5 Martyr's Knell Necr/Summ 9% N/A 43% 4 Curse of Agony Necr 12% N/A 73% 5 Enfeeble Hex 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Yredelemnul Shops: D:1 ( D:2 =? Annotations: D:6 Jeremiah Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (moderately wounded, 83% to hit) The searing ray hits the wyvern! You kill the wyvern! The searing ray misses the centaur. The searing ray hits the orc warrior! The orc warrior is severely wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow barely misses you. You feel your dexterity returning. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target, p - orc warrior You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. Unknown command. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! You die... #. #.#.#.......#.# ##.# #.#.#........## ##...##.#.#.#####.#.# ........c.#.# #.##. #...##.###.#####.### . #.#.# #.##....... #...# .##.##.##. ####.###.### #.#.. .......@## #.##. ######### ## You could see a centaur. Vanquished Creatures Grinder (D:5) A wyvern (D:7) A wraith (D:5) A water moccasin (D:7) An ice beast (D:7) A sky beast (D:6) An ogre (D:5) 2 black bears 3 phantoms (D:5) A bullfrog (D:7) A spectral water moccasin (D:5) Blork the orc (D:5) A scorpion (D:4) 2 howler monkeys A spectral bullfrog (D:5) A hound (D:7) Crazy Yiuf (D:2) A bombardier beetle (D:7) 2 orc priests 5 iguanas A sleepcap (D:7) 2 orc wizards A killer bee zombie (D:5) Robin (D:2) 4 gnolls (D:3) 8 adders An adder skeleton (D:5) 2 ribbon worms 20 orcs 8 ball pythons 5 endoplasms 2 giant cockroaches 19 goblins 10 hobgoblins 4 jackals (D:2) 6 quokkas 5 bats 3 frilled lizards 5 kobolds 8 rats A fulminant prism (D:5) 145 creatures vanquished. Vanquished Creatures (others) 39 fulminant prisms 39 creatures vanquished. Grand Total: 184 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aracne12 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 62 | D:1 | Found a faded altar of an unknown god. 203 | D:1 | Found Fyni's Antique Weapon Emporium. 387 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 390 | D:1 | Learned a level 2 spell: Searing Ray 1227 | D:2 | Noticed Robin 1417 | D:2 | Reached skill level 1 in Fighting 1466 | D:2 | Reached XP level 3. HP: 23/23 MP: 4/6 1884 | D:2 | HP: 1/23 [goblin/sling bullet[Robin] (1)] 1990 | D:2 | Found a runed translucent door. 1991 | D:2 | Noticed Crazy Yiuf 2227 | D:2 | Killed Robin 2228 | D:2 | Reached XP level 4. HP: 28/28 MP: 0/7 2235 | D:1 | Learned a level 4 spell: Fulminant Prism 2376 | D:2 | Found Otheoluk's One-of-a-Kind Rings. 2413 | D:2 | Found Nidu's Magic Scroll Emporium. 2869 | D:2 | Killed Crazy Yiuf 2870 | D:2 | Reached skill level 5 in Conjurations 2870 | D:2 | Reached skill level 1 in Alchemy 3295 | D:3 | Reached XP level 5. HP: 34/34 MP: 7/9 3352 | D:3 | Found a basalt altar of Yredelemnul. 4185 | D:4 | Reached XP level 6. HP: 39/39 MP: 5/10 5132 | D:5 | Entered Level 5 of the Dungeon 5584 | D:5 | Reached XP level 7. HP: 38/45 MP: 5/11 5586 | D:5 | Learned a level 1 spell: Shock 5591 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 5647 | D:5 | Reached skill level 6 in Conjurations 6036 | D:5 | Reached skill level 1 in Translocations 6096 | D:5 | Noticed Blork the orc 6202 | D:5 | Noticed a wraith 6432 | D:5 | Killed Blork the orc 6433 | D:5 | Reached skill level 1 in Air Magic 6433 | D:5 | Reached skill level 1 in Evocations 6433 | D:5 | Reached XP level 8. HP: 52/52 MP: 7/13 6492 | D:5 | Noticed Grinder 6614 | D:5 | Paralysed by Grinder for 2 turns 6617 | D:5 | Killed Grinder 6684 | D:5 | Reached skill level 5 in Alchemy 6903 | D:5 | Killed a wraith 6947 | D:5 | Reached skill level 7 in Conjurations 7047 | D:5 | Identified the +2 dagger "Umehutt" {pain, rPois Will++ | rCorr Int-2} 8330 | D:7 | HP: 1/54 [sleepcap (9)] 8332 | D:7 | Reached XP level 9. HP: 1/58 MP: 0/15 8872 | D:6 | Noticed Jeremiah 9729 | D:7 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, basic_ecumenical_altar, serial_shops, nicolae_shop_behind_doors, minmay_hedge_maze D:2: layout_loops_corners, serial_shops, nicolae_shop_hallway_plus, nicolae_shop_unique_rings, minmay_misc_feat_alley, minivault_25, chequers_serial_rivers_micro_d, uniq_crazy_yiuf_cottage, uniq_robin D:3: layout_basic, mainiacjoe_overflow_alcove_1, serial_park_tiny_1, kennysheep_generic_room_3 D:4: layout_loops_cross D:5: layout_basic, dilly_guarded_unrand_morg, uniq_grinder, uniq_blork_the_orc D:6: layout_loops_ring, mainiacjoe_sewer_entry_somewhere_in_here_1, uniq_jeremiah, uniq_edmund D:7: layout_loops_ring, minmay_temple_entry_overgrown, nicolae_shop_i_like_small_books_too, hangedman_minor_gate_pass Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 3 4 | 4.1 Conjurations | 5 6 7 | 7.4 Alchemy | 1 2 3 4 5 6 | 6.1 Spellcasting | 3 4 | 4.5 Translocations | 1 3 | 3.8 Air Magic | 1 2 | 2.6 Evocations | 1 2 | 2.8 Dodging | | 2.0 Stealth | | 2.6 Necromancy | | 0.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 8 | 2 | || 10 Tentacles | 4 | 5 | 6 || 15 Constrict | 2 | 6 | 3 || 11 Dagger | | 10 | || 10 Short sword | | 4 | 22 || 26 Throw: Throwing net | | | 2 || 2 Cast: Magic Dart | 64 | 121 | 11 || 196 Searing Ray | 2 | 6 | 27 || 35 Shock | | | 16 || 16 Fulminant Prism | | | 42 || 42 Evoke: Wand | | 14 | 1 || 15 Use: Potion | | 2 | 7 || 9 Scroll | | 1 | 8 || 9 Armour: Skin | 18 | 17 | 90 || 125 Dodge: Dodged | 12 | 17 | 45 || 74