Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3943309744384917344 49 aracne12 the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on May 6, 2024. Slain by Terence ... wielding a +0 mace of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (1035 turns). aracne12 the Conjurer (Octopode Conjurer) Turns: 1035, Time: 00:02:28 Health: -2/21 AC: 1 Str: 6 XL: 3 Next: 77% Magic: 2/7 EV: 13 Int: 22 God: Gold: 48 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + (no amulet) rElec . b - +4 ring of slaying rCorr . c - ring of poison resistance SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Jewellery b - a +4 ring of slaying (left tentacle) c - a ring of poison resistance (right tentacle) Scrolls e - a scroll of teleportation {unknown} g - a scroll of identify {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 3.0 Spellcasting * Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The adder is almost dead. The adder bites you. You closely miss the adder. You grab the adder. You squeeze the adder, but do no damage. The adder is almost dead. You constrict the adder. You kill the adder! Your Spellcasting skill increases to level 3! You hit Terence. You grab Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace of protection! The endoplasm barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace of protection and wearing a +0 ring mail (moderately wounded, constricted by you, 100% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) You constrict Terence, but do no damage. Terence closely misses you. The endoplasm hits you. The searing ray hits Terence. Terence is moderately wounded. You constrict Terence. Terence hits you with a +0 mace of protection. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled WACVAT EZIYST, it crumbles to dust. It is a scroll of enchant armour. You aren't carrying any armour which can be enchanted further. You constrict Terence. Terence hits you with a +0 mace of protection. You die... Terence says, "That felt goooood." .. #. #. .. ###. # ... .#.## #.##...... #J@....(.. #...@....... .......#...#.#. .###.#. ...# #.#. ..... # #. ...... .. ....... #. ....... You could see Terence and an endoplasm. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) 6 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) 5 ball pythons (D:1) 3 bats (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aracne12 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 113 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 554 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 557 | D:1 | Learned a level 2 spell: Searing Ray 1025 | D:2 | Noticed Terence 1034 | D:2 | HP: 1/21 [frozen (1)] 1035 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_rooms, minivault_11 D:2: layout_basic, kennysheep_generic_room_12, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 13 Tentacles || 5 Constrict || 5 Dagger || 9 Cast: Magic Dart || 47 Searing Ray || 1 Use: Scroll || 1 Armour: Skin || 21 Dodge: Dodged || 22