Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8761064951454029078 142 aracne12 the Conjurer (level 5, -1/31 HPs) Began as an Octopode Conjurer on May 18, 2024. Slain by a water moccasin (4 damage) ... on level 3 of the Dungeon. The game lasted 00:05:10 (3084 turns). aracne12 the Conjurer (Octopode Conjurer) Turns: 3084, Time: 00:05:10 Health: -1/31 AC: 1 Str: 6 XL: 5 Next: 25% Magic: 3/10 EV: 13 Int: 23 God: Gold: 146 SH: 0 Dex: 10 Spells: 4/11 levels left rFire . . . i - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-1 -> -10), very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 146 gold pieces. Inventory: Hand Weapons i - a +0 dagger (weapon) Armour m - a scarf of resistance Wands q - a wand of charming (9) Scrolls c - 2 scrolls of immolation {unknown} f - 2 scrolls of poison {unknown} g - 3 scrolls of teleportation {unknown} j - a scroll of torment {unknown} k - a scroll of summoning {unknown} l - a scroll of amnesia {unknown} o - a scroll of silence {unknown} r - a scroll of identify {unknown} t - a scroll of noise {unknown} u - a scroll of revelation {unknown} Potions a - a potion of magic b - a potion of ambrosia {unknown} d - a potion of curing {unknown} e - 2 potions of haste {unknown} h - 2 potions of degeneration {unknown} n - a potion of might {unknown} p - a potion of brilliance {unknown} s - a potion of cancellation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 3.5 Spellcasting * Level 5.1 Conjurations * Level 1.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 76% 1d7 2% 1 Shock Conj/Air 60% 1d6 3% 1 Apportation Tloc 8% N/A 11% 1 Necrotise Necr 16% 1d4 11% 1 Slow Hex 16% N/A 11% 1 Summon Small Mammal Summ 16% N/A 11% 1 Lesser Beckoning Tloc 8% N/A 17% 2 Confusing Touch Hex 4% N/A 32% 3 Gell's Gravitas Tloc 4% N/A 32% 3 Sigil of Binding Hex 4% N/A 32% 3 Swiftness Air 4% N/A 32% 3 Teleport Other Tloc 4% N/A 32% 3 Vampiric Draining Necr 4% 2d6 32% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Airstrike Air 2% 2d(1-17) 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You open the door. There is an open door here. A water moccasin comes into view. A water moccasin is nearby! The water moccasin hisses angrily. There is an open door here. The water moccasin bites you but does no damage. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (66% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 66% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... #.........#.# ##.## ### #####.#.....# #.# #.. #.####### #.# #.# #.# ##+## #.# #.# ##...## #.# #.## ##.....## #.# ###..## ##.......## #.# #)....####.........###.. #......@S'.........'.... #.#...####.........##..> #.##.## ##.......##.... #.#### ##.....###.... #.# ##...####.... #.# ##.......... #.# #..######.# ####.#### #..# #.# #.......# ##..######.# You could see a water moccasin. Vanquished Creatures A howler monkey (D:3) 5 adders 2 dart slugs (D:1) 3 ribbon worms 7 bats 5 endoplasms 3 giant cockroaches 2 goblins 5 hobgoblins 2 quokkas (D:2) 3 ball pythons 3 frilled lizards 5 kobolds 7 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aracne12 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 247 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1058 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1061 | D:2 | Learned a level 2 spell: Searing Ray 1756 | D:2 | Reached XP level 4. HP: 23/27 MP: 2/8 1811 | D:2 | Learned a level 4 spell: Fulminant Prism 2477 | D:3 | Reached skill level 5 in Conjurations 2477 | D:3 | Reached skill level 1 in Alchemy 2477 | D:3 | Reached XP level 5. HP: 31/31 MP: 2/10 2628 | D:3 | Found a basalt altar of Yredelemnul. 3068 | D:3 | Noticed a water moccasin 3084 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_cross, minmay_misc_feat_five, minmay_heptomino_d4 D:2: layout_rooms, serial_forest, infiniplex_forest_end_3, infiniplex_forest_end_2, infiniplex_forest_clump_small, infiniplex_forest_clump_small, infiniplex_forest_lined_1, infiniplex_forest_end_2, infiniplex_forest_split, infiniplex_forest_end_2, infiniplex_forest_diagonal, infiniplex_forest_lined_3_way D:3: layout_loops_corners, nicolae_overflow_crystal_walls, serial_shops, nicolae_square_shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.5 Conjurations | 5 | 5.1 Alchemy | 1 | 1.5 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Constrict | 2 | || 2 Tentacles | 2 | || 2 Punch | 1 | || 1 Cast: Magic Dart | 68 | 36 || 104 Searing Ray | | 3 || 3 Armour: Skin | 6 | 9 || 15 Dodge: Dodged | 3 | 5 || 8