arcanist Level 1 of the Dungeon (0, 0, D:1) 2 stones (0, 2, D:1) a stone (13, 17, D:1) a cursed -1 hunting sling (26, 22, D:1) a +0 club (28, -4, D:1) 19 bolts (39, 23, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a cursed -2 short sword (1, -3, D:2) a cursed +0 club (4, 19, D:2) a +0 dagger (13, 7, D:2) a stone (13, 8, D:2) 26 stones (26, 20, D:2) a +0 dagger (30, 12, D:2) 21 poisoned needles (36, 5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 8 stones (5, -11, D:3) 2 stones (5, -9, D:3) a stone (5, -5, D:3) a +0 club a +0 hunting sling 18 stones (5, -4, D:3) a +0 short sword a stone (7, 22, D:3) 18 bolts (14, 22, D:3) 17 stones (28, -15, D:3) 17 stones (28, -4, D:3) a cursed -2 morningstar (30, -6, D:3) a stone (31, -6, D:3) a +0 short sword a +0 robe (33, -5, D:3) a +0 dagger a cursed +0 robe (34, -4, D:3) a +0 dagger (35, -6, D:3) a +0 ring mail (41, -4, D:3) 20 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 helmet (3, 3, D:4) a +0 short sword (8, 1, D:4) 15 gold pieces (8, 2, D:4) a scroll of immolation (11, 0, D:4) 23 stones (27, 17, D:4) a +0 whip (31, 21, D:4) 18 sling bullets (36, 3, D:4) a +0 hand axe of chopping a +0 ring mail (50, 6, D:4) a +0 ring mail (50, 14, D:4) a +0 mace Level 5 of the Dungeon (1, 18, D:5) a +0 leather armour (8, 32, D:5) a +0 leather armour (9, 16, D:5) a +0 quarterstaff (12, -9, D:5) a +0 buckler (37, 26, D:5) a +0 dagger a cursed +0 robe (38, 26, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (41, 5, D:5) 27 stones (41, 10, D:5) 2 tomahawks (44, 26, D:5) a +1 dagger of protection a +0 robe (44, 28, D:5) a +0 plate armour (44, 33, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Rioceruq's Antique Armour Emporium a +0 chain mail (117 gold) a cursed +0 ring mail (78 gold) the +5 leather armour "Odyud" {rC- rCorr Int+3 Dex+6} (1339 gold) It affects your intelligence (+3). It affects your dexterity (+6). It makes you vulnerable to cold. It provides partial protection from all sources of acid and corrosion. a +0 leather armour (52 gold) the +1 chain mail of Zuxt {rPois rN+} (647 gold) It protects you from poison. It protects you from negative energy. the +0 buckler of Moral Flaws {rN+++ rCorr Int-3 Slay-4} (390 gold) It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It renders you almost immune to negative energy. It provides partial protection from all sources of acid and corrosion. a +2 ring mail of magic resistance (546 gold) a scarf of resistance (832 gold) a +0 leather armour (52 gold) a +0 leather armour (52 gold) a +2 plate armour of fire resistance (1040 gold) (12, -7, D:6) 21 stones (15, -11, D:6) a +0 robe (25, -2, D:6) a stone (27, 1, D:6) 13 stones (33, 8, D:6) a +0 long sword (45, -17, D:6) an uncursed staff of cold (49, 17, D:6) 4 large rocks (53, 10, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 giant club a +0 giant club (0, 3, D:7) the +5 trident "Gitefuli" {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. (0, 4, D:7) 19 sling bullets (1, 16, D:7) a cursed -2 club a +0 ring mail a cursed -2 dire flail a cursed -2 plate armour a +0 club (7, 21, D:7) 19 poisoned needles (9, -5, D:7) a +0 dagger a +0 robe (9, -4, D:7) a +0 dagger (9, -3, D:7) a +1 dagger of speed a +0 robe (9, -2, D:7) a +0 dagger a +0 scale mail a +0 whip (14, -5, D:7) 22 stones (15, -7, D:7) a +0 robe (20, 14, D:7) a +0 trident (21, 14, D:7) a +0 club a +0 scale mail (22, 11, D:7) 19 stones (29, 10, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club a +0 giant spiked club (32, 10, D:8) a book of Changes (46, 44, D:8) a cursed -2 hand crossbow (47, 21, D:8) a +3 war axe a +0 robe (47, 43, D:8) 8 arrows (48, 19, D:8) a cursed +4 dagger a +0 robe (48, 20, D:8) a cursed +4 great sword a cursed +0 robe the +6 flail "Lexoliet" {protect, rPois rF+++ MP-9 Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It renders you almost immune to fire. It protects you from poison. It affects your magic capacity (-9). a +0 robe (48, 29, D:8) 2 bolts (49, 47, D:8) 13 poisoned needles (50, 28, D:8) a bolt (52, 48, D:8) a +0 giant club (53, 17, D:8) a +0 hand axe a +0 animal skin (53, 26, D:8) a bolt (54, 8, D:8) 3 needles of frenzy (55, 10, D:8) a +0 war axe (56, 26, D:8) a +0 shortbow 28 arrows (57, 41, D:8) a +2 falchion (58, 26, D:8) an arrow (63, 22, D:8) a +0 club a +0 hand crossbow 7 bolts a +0 ring mail (63, 23, D:8) a cursed -1 short sword (63, 24, D:8) a bolt Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (1, -4, D:9) 18 arrows a +0 shortbow (3, -1, D:9) a +0 ring mail (6, -3, D:9) the +4 scale mail of the Known World {rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. (16, 1, D:9) a +2 whip of draining (25, 6, D:9) a +1 broad axe of venom (27, -5, D:9) 19 arrows a +0 shortbow (27, -2, D:9) an arrow (27, 12, D:9) a +1 ring mail of cold resistance (28, 15, D:9) a +0 giant club (29, -8, D:9) a +0 broad axe (33, 27, D:9) a +3 short sword of protection (34, 26, D:9) a +0 dagger (34, 27, D:9) a +1 glaive of flaming (39, 12, D:9) 5 large rocks (42, 4, D:9) a +0 short sword Level 10 of the Dungeon [Shop] Toesoxt's Food Emporium a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) (0, 0, D:10) 14 gold pieces (13, 3, D:10) a +2 scimitar of flaming a +0 robe (13, 6, D:10) a stone (13, 7, D:10) 2 stones (14, 4, D:10) a stone (15, 2, D:10) a stone (30, 0, D:10) a +0 club (30, 1, D:10) a +0 morningstar a +0 chain mail a +0 dagger a +0 robe a cursed -1 hand axe (33, 5, D:10) a sack of spiders (34, -13, D:10) a +1 robe of the Archmagi a +0 shield (34, -11, D:10) a +0 flail a +0 chain mail a +0 club a +0 chain mail (34, -10, D:10) a +0 hand axe a +0 robe a cursed +1 halberd (34, -9, D:10) a +0 dagger a +0 robe (34, 5, D:10) a +2 hunting sling (35, 5, D:10) a +1 shortbow of velocity (36, -8, D:10) a cursed +1 short sword a +0 robe a +0 large shield (38, -7, D:10) a cursed +4 mace a +0 robe (40, -4, D:10) a sling bullet (40, -3, D:10) a +0 quarterstaff a +0 hunting sling 31 sling bullets a cursed -1 ring mail (42, -9, D:10) a +0 scale mail (42, -4, D:10) a sling bullet (43, -4, D:10) a +0 giant spiked club a +1 dire flail of holy wrath (55, 0, D:10) a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 25 arrows (3, -33, Lair:1) a +1 shield of cold resistance (3, -31, Lair:1) a phantom mirror (14, -33, Lair:1) a +0 trident (22, -19, Lair:1) 21 arrows (27, -10, Lair:1) 15 stones (28, 6, Lair:1) a +0 pair of boots (30, -24, Lair:1) a +0 leather armour (34, -18, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (4, 15, Lair:2) a crocodile skeleton (10, 20, Lair:2) a black mamba corpse (11, 19, Lair:2) a +0 battleaxe (23, 0, Lair:2) a +0 war axe (24, 0, Lair:2) a +0 dire flail a +0 robe a +0 halberd a +0 robe (36, 27, Lair:2) the +6 trident of Asuteebb {pain, MR+ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (37, 25, Lair:2) 21 poisoned needles (38, 6, Lair:2) a +0 scale mail (39, 6, Lair:2) a scroll of remove curse (39, 23, Lair:2) a +2 short sword of draining (45, 19, Lair:2) a water moccasin corpse (skeletalised by now)