arcanist Level 1 of the Dungeon (0, 0, D:1) 2 potions of curing (20, -35, D:1) a +0 leather armour (22, 17, D:1) a +0 leather armour (26, -3, D:1) a +0 short sword (30, -35, D:1) a +0 whip (32, 8, D:1) a +0 club (35, -33, D:1) 24 bolts (43, 12, D:1) a +0 club (46, -20, D:1) a +0 club (47, 3, D:1) a +0 dagger (49, -32, D:1) a +0 short sword (59, -26, D:1) 10 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 club (1, 0, D:2) a +0 dagger (2, -13, D:2) a +0 club (2, -8, D:2) a +0 dagger a +0 hand axe a +0 club a +0 club a +0 dagger (3, -1, D:2) a +0 dagger (4, -8, D:2) a +0 club a +0 mace (5, 5, D:2) a +0 dagger (7, 10, D:2) a +0 club (12, -12, D:2) a +0 dagger (12, 1, D:2) 31 arrows (13, 10, D:2) a +0 club a +0 animal skin a +0 helmet (14, -16, D:2) a +0 club (16, -8, D:2) a +0 club (17, 10, D:2) a +0 long sword (22, -1, D:2) a +0 leather armour (22, 3, D:2) a +0 club (39, -10, D:2) 7 tomahawks (41, -11, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (16, 12, D:3) a +0 spear (19, 32, D:3) 27 bolts (25, 25, D:3) a +0 hunting sling (27, -23, D:3) a +0 dagger (29, 18, D:3) a +0 leather armour (33, 4, D:3) a +0 scale mail (36, 4, D:3) a +0 scale mail (43, -1, D:3) a +0 rapier a +0 spear a +0 short sword a cursed +0 leather armour (44, -1, D:3) a +0 club a +0 dagger (45, -1, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (0, 16, D:4) a +0 dagger a +0 ring mail (0, 21, D:4) a +0 quarterstaff (1, 10, D:4) a +1 whip of electrocution (1, 15, D:4) a +0 war axe a +0 leather armour (1, 16, D:4) a -5 ring of slaying 3 potions of degeneration (6, 12, D:4) 2 tomahawks (8, 27, D:4) a cursed -3 giant club (27, 42, D:4) a +0 robe (41, 14, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (42, 14, D:4) a +2 dagger of venom a +0 robe (42, 34, D:4) a +0 pair of boots (43, 16, D:4) a cursed +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) an uncursed ring of see invisible (2, 3, D:5) a +0 hunting sling (2, 15, D:5) a +0 ring mail (12, 9, D:5) a +0 club (14, 11, D:5) a +0 giant spiked club (15, 8, D:5) a +0 club (17, 7, D:5) a +0 dagger a +0 ring mail (17, 8, D:5) a +0 whip (21, 8, D:5) a +0 hand axe (22, 27, D:5) 21 bolts (26, -2, D:5) a +1 ring mail of positive energy (27, 28, D:5) a cursed +0 club (30, -12, D:5) a +0 dagger (33, 4, D:5) 26 bolts (34, 29, D:5) a +0 dagger a +0 robe a +0 dagger a +0 war axe a +0 leather armour (37, 6, D:5) a +0 giant spiked club (40, 23, D:5) a +0 hand axe (40, 25, D:5) a +0 scale mail (42, 1, D:5) a cursed -3 dagger (45, 31, D:5) a +0 pair of boots (49, 20, D:5) a +0 spear (49, 26, D:5) a +0 short sword a +0 robe Level 6 of the Dungeon (1, 11, D:6) a +0 scythe (3, -1, D:6) a scroll of immolation (18, 3, D:6) a +0 hunting sling (34, 2, D:6) an arrow (35, -2, D:6) an arrow (38, -16, D:6) a +0 flail (39, -3, D:6) a +0 scale mail (39, -2, D:6) a cursed +0 robe a +2 dagger of freezing (44, -23, D:6) a +0 quarterstaff (44, -19, D:6) a +0 war axe (48, -4, D:6) 13 arrows a +0 shortbow (48, -3, D:6) a +0 ring mail a +0 short sword (48, 0, D:6) 2 arrows (48, 2, D:6) the +2 mace of Magnificence {elec, +Rage rC- Str+6 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It affects your dexterity (+3). It makes you vulnerable to cold. It lets you go berserk. (49, -3, D:6) an uncursed staff of summoning Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow 20 arrows (0, 36, D:7) a +0 flail (2, 4, D:7) an arrow (7, -9, D:7) a +0 pair of boots (10, 3, D:7) a +0 dagger a cursed +0 robe (11, 2, D:7) a +0 hand axe (12, 2, D:7) a +0 leather armour a +0 flail a +0 scale mail (15, 3, D:7) a +0 flail a +0 scale mail (24, 24, D:7) 21 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club (10, 10, D:8) a +0 robe (12, -14, D:8) a +0 robe (34, -18, D:8) a +0 flail a +0 club (35, -17, D:8) a +0 giant spiked club (36, -6, D:8) a +0 hand axe (37, -25, D:8) 6 needles of confusion (37, -5, D:8) a +0 war axe a +0 chain mail (43, -12, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (0, 0, D:9) a cursed +0 robe a +0 dagger (2, -2, D:9) a +0 robe a +0 dagger (3, -3, D:9) a +0 robe a +0 dagger (14, 7, D:9) a +0 robe a cursed +3 short sword a +0 robe a +0 giant club (15, 7, D:9) a +0 robe a +0 great sword (16, 7, D:9) a +0 robe a cursed +0 great sword a +0 dagger (17, 7, D:9) a +0 robe a cursed -3 flail (21, -23, D:9) a +0 hand axe (26, -4, D:9) a +0 leather armour (27, -3, D:9) a +1 chain mail of positive energy a cursed -3 whip (28, 17, D:9) a +0 trident (29, -3, D:9) a +0 ring mail a +3 falchion (30, -3, D:9) a +0 leather armour (32, 0, D:9) a scroll of immolation (36, -3, D:9) a cursed +0 plate armour a +0 short sword (38, 2, D:9) the cursed +1 long sword "Xotwod" {speed, rN+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. Level 10 of the Dungeon (0, 0, D:10) 3 scrolls of fear (1, 8, D:10) a poisoned needle (3, 6, D:10) a potion of brilliance (5, 3, D:10) an uncursed ring of protection from fire (6, 6, D:10) a ration the Ecumenical Temple