aredel Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, 1, D:1) a giant cockroach corpse (rotten by now) (-22, 5, D:1) 11 arrows of frost (18, 5, D:1) a rat corpse (rotten by now) (-4, 14, D:1) a rotting bat corpse (2, 15, D:1) a bat skeleton (-11, 20, D:1) 17 stones (-21, 25, D:1) 10 bolts (-18, 25, D:1) a +0 leather armour (4, 25, D:1) a rotting hobgoblin corpse (26, 25, D:1) a +0 club (16, 29, D:1) 23 stones (12, 34, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (20, 35, D:1) a +0 club (0, 39, D:1) 25 stones (25, 39, D:1) a +0 club (15, 47, D:1) a +0 club (-13, 53, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a worm corpse (8, 2, D:2) a +0 dagger (2, 4, D:2) a jackal corpse (-11, 15, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a rat corpse an adder corpse (3, 1, D:3) a potion of curing (2, 4, D:3) a +0 flail (13, 4, D:3) a +0 scale mail (5, 5, D:3) 20 arrows (7, 6, D:3) a +0 spear (8, 7, D:3) 4 gold pieces (11, 7, D:3) a scroll of random uselessness