aredel Level 1 of the Dungeon (0, 0, D:1) a beef jerky (-4, 1, D:1) a +0 dagger a goblin corpse (rotten by now) (-28, 2, D:1) a kobold corpse (skeletalised by now) (-26, 5, D:1) a stone (-17, 6, D:1) a +0 mace (2, 7, D:1) a +0 dagger (1, 8, D:1) 2 stones (-13, 13, D:1) a potion of curing (-12, 14, D:1) 26 stones (-2, 15, D:1) a +0 dagger a giant cockroach corpse (rotten by now) (-30, 17, D:1) a rat corpse (skeletalised by now) (-30, 18, D:1) a cursed -1 club (-29, 18, D:1) a rat corpse (skeletalised by now) (10, 18, D:1) a +0 club (-14, 20, D:1) 10 poisoned sling bullets (-35, 21, D:1) 18 stones (0, 21, D:1) a +0 robe (-10, 22, D:1) 30 bolts (-24, 23, D:1) a +0 mace (-16, 23, D:1) a potion of heal wounds (-23, 24, D:1) a +0 leather armour (9, 25, D:1) a +0 hand axe (-24, 27, D:1) a rat corpse (skeletalised by now) (-29, 29, D:1) a goblin corpse (rotten by now) (-11, 29, D:1) a +0 ring mail (-27, 30, D:1) a +0 robe (9, 30, D:1) a bat corpse (14, 30, D:1) a ball python corpse (-7, 36, D:1) 26 sling bullets Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (-1, 2, D:2) a hobgoblin corpse (-4, 4, D:2) a +0 short sword (-1, 6, D:2) a rat corpse (-6, 9, D:2) an adder corpse (-5, 11, D:2) a stone a cursed -1 dagger a goblin corpse (-3, 11, D:2) a +0 club 4 stones