aredel Level 1 of the Dungeon (0, 0, D:1) a stone (2, 0, D:1) 2 stones (-12, 4, D:1) a +0 dagger (7, 6, D:1) a +0 whip (7, 8, D:1) a +0 spear (-6, 9, D:1) a +0 club a +0 dagger (0, 12, D:1) a +0 robe (1, 32, D:1) a potion of degeneration (10, 38, D:1) a +0 hand axe (18, 39, D:1) 2 fruits (16, 47, D:1) a potion of curing (16, 49, D:1) 15 stones (3, 52, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 19 stones (19, 16, D:2) 12 bolts (7, 18, D:2) a potion of heal wounds (3, 19, D:2) a +0 club (10, 25, D:2) a +0 dagger (20, 27, D:2) 2 potions of heal wounds (33, 30, D:2) a potion of ambrosia (0, 36, D:2) a potion of poison (30, 36, D:2) 3 stones (31, 36, D:2) a stone (36, 38, D:2) a +0 club (35, 42, D:2) a cursed -3 flail (30, 54, D:2) a meat ration (33, 54, D:2) a +1 hand axe of electrocution Level 3 of the Dungeon (0, 0, D:3) an uncursed ring of positive energy (-35, 3, D:3) 19 bolts of penetration (-32, 7, D:3) a beef jerky (-47, 9, D:3) 12 sling bullets (-7, 16, D:3) a bread ration (-37, 17, D:3) a +0 mace (-41, 20, D:3) a +0 club (-21, 24, D:3) a +0 flail (-8, 25, D:3) a +0 dagger (-16, 28, D:3) a jackal skeleton (-11, 31, D:3) a +0 war axe a +0 leather armour (-29, 51, D:3) a +0 falchion (-26, 53, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a fruit (-4, 10, D:4) 25 arrows