aredel Level 1 of the Dungeon (0, 0, D:1) a potion of curing (-28, 6, D:1) a potion of degeneration (-10, 8, D:1) a +0 spear (-23, 9, D:1) a bread ration (-1, 12, D:1) a +0 centaur barding (-6, 13, D:1) a beef jerky (-18, 15, D:1) a +0 hand axe (24, 15, D:1) a +0 hunting sling (12, 16, D:1) 16 bolts of flame (-31, 24, D:1) a +0 ring mail (1, 24, D:1) a +0 dagger (27, 24, D:1) 26 bolts (-18, 25, D:1) a +0 club (-18, 26, D:1) a +0 short sword (15, 30, D:1) a +0 dagger (-32, 32, D:1) a potion of agility (17, 32, D:1) 2 potions of heal wounds (-10, 33, D:1) a +0 club (7, 33, D:1) a potion of flight (-24, 34, D:1) a +0 club (25, 35, D:1) 2 potions of haste (-22, 39, D:1) a +1 dagger of speed (-2, 40, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 3, D:2) a +0 hand axe a +0 scale mail (35, 4, D:2) a +0 dagger (-12, 7, D:2) a hobgoblin corpse (skeletalised by now) (0, 8, D:2) a rat corpse (skeletalised by now) (21, 18, D:2) a +0 mace (13, 20, D:2) a +0 robe (0, 21, D:2) a +0 dagger (-1, 25, D:2) 15 bolts (16, 27, D:2) 19 arrows (19, 34, D:2) a bread ration (14, 35, D:2) 17 poisoned arrows (27, 39, D:2) a quokka corpse Level 3 of the Dungeon (0, 0, D:3) a royal jelly (1, 16, D:3) a potion of invisibility (-3, 21, D:3) a worm corpse