aredel Level 1 of the Dungeon (0, 0, D:1) 2 potions of mutation (15, 0, D:1) a potion of flight (24, 4, D:1) a +0 short sword (-12, 6, D:1) a +0 short sword a stone (-9, 6, D:1) a stone (17, 6, D:1) a stone (14, 7, D:1) a +0 dagger 2 stones (18, 21, D:1) a +0 club (21, 21, D:1) a +0 club (4, 23, D:1) a stone (4, 24, D:1) a stone (26, 24, D:1) 23 stones (28, 24, D:1) a stone (27, 25, D:1) a +0 club (4, 28, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a potion of heal wounds (0, 7, D:2) a +0 dagger (-5, 8, D:2) a beef jerky (17, 10, D:2) 24 arrows (20, 13, D:2) 4 stones (20, 15, D:2) a stone (44, 16, D:2) a +0 club (-1, 21, D:2) a +0 dagger (-1, 22, D:2) a +0 falchion (11, 23, D:2) a +0 hand axe (26, 24, D:2) a +0 mace (3, 25, D:2) a stone (2, 27, D:2) a stone (-8, 29, D:2) a +0 dagger (39, 30, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club (-29, 15, D:3) a +0 club (-4, 20, D:3) a +0 short sword 16 stones (-7, 21, D:3) a potion of agility (-5, 21, D:3) 2 stones (-4, 22, D:3) 3 stones (-2, 22, D:3) a stone (-47, 24, D:3) a +0 mace (-31, 24, D:3) a +0 dagger (-27, 24, D:3) 16 stones (-45, 25, D:3) a +0 blowgun a +0 dagger (-44, 25, D:3) a +0 club (-39, 26, D:3) a +0 club (-27, 26, D:3) 16 bolts (-11, 30, D:3) a +0 club a stone (-13, 32, D:3) a stone (-18, 34, D:3) a bread ration (-14, 34, D:3) 2 stones (0, 36, D:3) a +0 leather armour (-13, 43, D:3) a +0 club Level 4 of the Dungeon [Shop] Hotumn's Antique Weapon Emporium a +0 mace (87 gold) a +1 flail of draining (101 gold) a +2 spear of flaming (87 gold) a +0 greatsling (435 gold) a +1 shortbow of freezing (87 gold) a +2 hunting sling of flaming (43 gold) the +10 morningstar "Widowermaker" {flame, rF++ rC+++ Str-2 Int+2} (261 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+2). It greatly protects you from fire. It renders you almost immune to cold. the +6 dagger of Devotion {antimagic, rElec Str+5 Dex+3} (203 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+5). It affects your dexterity (+3). It insulates you from electricity. a +1 whip of electrocution (72 gold) a +1 morningstar of flaming (116 gold) a +0 glaive (188 gold) a +0 mace (87 gold) (0, 0, D:4) a +0 scale mail (17, 2, D:4) a +0 quarterstaff (10, 15, D:4) a +0 ring mail (29, 15, D:4) a +0 scale mail (unseen) (11, 23, D:4) 22 stones (19, 27, D:4) 11 gold pieces (31, 27, D:4) a potion of invisibility (22, 29, D:4) a +0 robe (33, 36, D:4) 12 sling bullets (20, 37, D:4) an orc corpse (21, 38, D:4) a ball python corpse