aredel Level 1 of the Dungeon (0, 0, D:1) a potion of heal wounds (21, 3, D:1) 17 stones (19, 9, D:1) a +0 scale mail (10, 15, D:1) a +0 hand axe (9, 19, D:1) a potion of degeneration (21, 19, D:1) a +0 leather armour (-12, 23, D:1) a +0 dagger a jackal corpse (skeletalised by now) (7, 25, D:1) 13 poisoned sling bullets (9, 31, D:1) 19 arrows (10, 31, D:1) a +0 club (-1, 35, D:1) a +0 short sword (-8, 38, D:1) a +0 club (13, 39, D:1) 18 steel sling bullets Level 2 of the Dungeon (0, 0, D:2) a potion of beneficial mutation (-18, 5, D:2) a +0 mace (-17, 5, D:2) a cursed -2 mace (-16, 5, D:2) a +0 mace (-17, 6, D:2) a +0 mace (-16, 6, D:2) a cursed -1 mace (-15, 6, D:2) a +0 mace (-14, 6, D:2) a +1 mace of crushing (-18, 7, D:2) a +0 mace (-17, 7, D:2) a +0 mace (-16, 7, D:2) a +0 mace (-13, 7, D:2) a +0 mace (-12, 7, D:2) a +0 mace of crushing (-10, 7, D:2) a +0 mace (-11, 8, D:2) a +0 mace (-9, 8, D:2) a +0 mace (-4, 12, D:2) a +0 robe (-5, 14, D:2) an adder corpse (2, 14, D:2) a cursed -3 club a hobgoblin corpse (-4, 17, D:2) a +0 ring mail (-16, 22, D:2) a hobgoblin corpse (5, 23, D:2) a cursed -1 club a hobgoblin corpse