aredel Level 1 of the Dungeon (0, 0, D:1) 22 stones (-8, 1, D:1) 20 bolts of frost (47, 15, D:1) a +0 dagger (-1, 17, D:1) a meat ration (5, 17, D:1) 24 sling bullets (-1, 20, D:1) a +0 spear (2, 28, D:1) 4 fruits (28, 28, D:1) a meat ration (19, 35, D:1) a potion of heal wounds (4, 42, D:1) a +0 club (49, 47, D:1) 16 stones (21, 52, D:1) a +0 dagger (27, 55, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a potion of cancellation (7, 3, D:2) a bat corpse (skeletalised by now) (-6, 4, D:2) a hobgoblin corpse (skeletalised by now) (-7, 5, D:2) a +0 club (-26, 8, D:2) a +0 club (14, 8, D:2) an adder corpse (skeletalised by now) (12, 9, D:2) a kobold corpse (skeletalised by now) (-22, 15, D:2) a +0 whip (-6, 21, D:2) a +0 club (-19, 23, D:2) a +0 ring mail (-26, 25, D:2) a bread ration (-14, 26, D:2) a +0 whip (-27, 27, D:2) a +0 hand axe (-12, 28, D:2) a +0 dagger 4 stones a jackal corpse a kobold corpse a jackal corpse (-12, 33, D:2) a +0 hunting sling (-19, 35, D:2) 6 stones (-26, 36, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) a +0 buckler (8, 0, D:3) a scroll of enchant armour