aredel Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 4, D:1) a potion of cure mutation (2, 19, D:1) a rat corpse (skeletalised by now) (5, -3, D:1) a +0 dagger a +0 club (10, 11, D:1) a +0 dagger a kobold corpse (skeletalised by now) (11, 2, D:1) a +0 ring mail (12, -5, D:1) a +0 ring mail (13, -7, D:1) 2 beef jerkies (14, 14, D:1) a +0 whip (20, 14, D:1) a giant gecko corpse (skeletalised by now) (23, 1, D:1) a rat corpse (26, 1, D:1) 25 bolts (31, 6, D:1) a +0 club (32, -9, D:1) a goblin corpse (35, -6, D:1) a +0 hand axe (38, 14, D:1) a scroll of recharging (38, 15, D:1) a +0 club (unseen) (39, 16, D:1) a scroll of magic mapping (44, 20, D:1) 5 gold pieces