aredel Level 1 of the Dungeon (0, 0, D:1) a +2 mace of protection (6, 4, D:1) a cursed +0 dagger (11, -9, D:1) a +0 dagger (16, 6, D:1) a +0 club (20, 2, D:1) a +0 short sword (28, -17, D:1) a potion of cure mutation (29, -2, D:1) a +0 club (35, -10, D:1) a +0 dagger (36, -10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, 1, D:2) a bread ration (14, 12, D:2) a +0 club a +0 hunting sling (16, 45, D:2) a +0 club (17, 46, D:2) a +0 spear a potion of flight (19, 6, D:2) a +0 spear (20, 34, D:2) a +0 flail a +4 flail (28, 2, D:2) a +0 dagger (31, 43, D:2) a +0 leather armour (38, 12, D:2) a +0 dagger (39, 32, D:2) a +0 leather armour (50, 54, D:2) 25 arrows (54, 1, D:2) a +0 club (54, 50, D:2) 5 fruits (58, 11, D:2) a +0 trident a +0 dagger (59, 8, D:2) 13 arrows (64, 49, D:2) a meat ration Level 3 of the Dungeon (0, 0, D:3) a potion of agility (8, 4, D:3) a meat ration (9, 10, D:3) a +0 robe (20, 2, D:3) a +0 mace a +0 leather armour (20, 10, D:3) a +0 mace (21, 2, D:3) a +0 dagger (23, -12, D:3) a +0 club (25, -12, D:3) a +0 leather armour (26, -12, D:3) a +0 spear (27, -7, D:3) a +0 club a cursed -3 hunting sling (29, 28, D:3) a +0 dagger (31, 17, D:3) a +0 robe (33, 12, D:3) a +0 scale mail (33, 13, D:3) a +0 dagger (37, 11, D:3) a potion of curing (40, -7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (5, -7, D:4) a hound corpse (7, 11, D:4) a meat ration (12, 23, D:4) a +0 robe (16, 28, D:4) a beef jerky (21, 9, D:4) a +0 dagger a +0 robe (23, 16, D:4) a meat ration (26, 15, D:4) a +0 morningstar (28, 16, D:4) a +0 mace a +0 leather armour a +0 hand axe a +0 dagger a +0 robe a +0 short sword a potion of curing (29, 21, D:4) a +0 flail a +0 dagger (30, 14, D:4) a potion of cure mutation (31, -6, D:4) the +4 quarterstaff of Death {flame, +Blink +Rage rC+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from negative energy. It lets you blink. It lets you go berserk. (31, 19, D:4) a +0 dagger a +0 robe (31, 21, D:4) a +0 dagger a +0 leather armour (33, 16, D:4) a +0 dagger (37, 30, D:4) a +0 scale mail (39, 20, D:4) 13 poisoned needles (40, 17, D:4) a poisoned needle (40, 18, D:4) a poisoned needle (40, 19, D:4) a poisoned needle (41, 15, D:4) a +0 mace