aredel Level 1 of the Dungeon (0, 0, D:1) 11 bolts (-7, 4, D:1) a jackal corpse a jackal corpse (-8, 5, D:1) a jackal corpse (23, 6, D:1) a hobgoblin skeleton (24, 7, D:1) 20 stones (16, 8, D:1) a giant gecko skeleton (17, 11, D:1) a +2 leather armour (-8, 12, D:1) 15 arrows (-6, 12, D:1) 13 stones a potion of heal wounds a goblin corpse (skeletalised by now) (-11, 14, D:1) 19 stones (7, 14, D:1) a rat skeleton (-17, 15, D:1) a +0 dagger (-14, 15, D:1) a stone (-6, 15, D:1) a stone (-12, 26, D:1) a +0 club 20 stones (-4, 28, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a worm corpse (4, 0, D:2) a kobold corpse (-4, 1, D:2) a +0 robe (-9, 2, D:2) a scroll of identify (-4, 8, D:2) 16 gold pieces (-14, 10, D:2) a scroll of enchant armour