aredel Level 1 of the Dungeon (0, 0, D:1) a potion of agility (1, -20, D:1) a +0 club (2, -20, D:1) 20 stones (3, -14, D:1) 14 stones (4, -8, D:1) a +0 leather armour (4, -7, D:1) a +0 spear (12, 2, D:1) a +0 halberd (17, -30, D:1) a +0 hunting sling (19, 4, D:1) a potion of curing (20, -13, D:1) a +0 short sword (28, -27, D:1) a +0 mace (30, -4, D:1) a potion of invisibility (42, -6, D:1) 21 stones (44, -12, D:1) a potion of curing (50, -6, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) an adder corpse (skeletalised by now) (18, 8, D:2) a bat corpse (skeletalised by now) (22, 8, D:2) a leopard gecko skeleton a rat corpse (skeletalised by now) (24, -4, D:2) a +0 short sword (26, -11, D:2) a +0 chain mail (30, -1, D:2) a +0 dagger (31, 10, D:2) 15 arrows (35, 10, D:2) a +0 helmet (38, 7, D:2) 26 arrows (45, -11, D:2) a ration (45, 6, D:2) a +0 dagger 29 stones (45, 8, D:2) a stone