aredel Level 1 of the Dungeon (0, 0, D:1) a potion of mutation (6, -12, D:1) a +0 ring mail (6, 0, D:1) a +0 club (7, 10, D:1) a +0 hand axe (12, -1, D:1) a +0 dagger (14, 19, D:1) a +0 club (20, -16, D:1) a potion of cancellation (22, 15, D:1) a +0 dagger (22, 29, D:1) a +0 club (24, 22, D:1) a potion of flight (24, 26, D:1) a ration (25, -15, D:1) a +0 short sword (26, -17, D:1) a +0 ring mail (29, -1, D:1) a +0 short sword a +0 hand axe (30, 37, D:1) a +0 leather armour (31, 3, D:1) a +0 dagger (31, 8, D:1) 2 potions of heal wounds (39, -7, D:1) a +0 short sword (47, -15, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a leopard gecko corpse (1, -5, D:2) a jackal corpse (1, 0, D:2) a bat corpse (2, -5, D:2) a jackal corpse (3, -4, D:2) a +0 short sword (7, -10, D:2) a potion of heal wounds (14, -1, D:2) a ration (16, 9, D:2) a +0 club (18, 7, D:2) a rat corpse (skeletalised by now) (19, 12, D:2) a potion of haste (21, 10, D:2) a cursed -3 dagger (23, -21, D:2) an adder corpse (24, 7, D:2) a bat corpse (skeletalised by now) (29, -4, D:2) 16 gold pieces (31, -25, D:2) a jackal corpse (39, -15, D:2) a +0 short sword a kobold corpse