aredel Level 1 of the Dungeon (1, 11, D:1) 5 large rocks (4, 11, D:1) a +0 club (4, 19, D:1) a +0 club (9, -3, D:1) a +0 dagger a +0 leather armour (14, 15, D:1) 3 large rocks (19, -2, D:1) a +0 club (19, -1, D:1) a +0 club (20, 25, D:1) a cursed -1 club (38, 19, D:1) 25 arrows Level 2 of the Dungeon (0, 0, D:2) a +2 dagger of venom (4, -12, D:2) a +0 scale mail a +0 trident (5, -18, D:2) a +0 spear a +0 animal skin (5, -12, D:2) a +0 short sword (6, -20, D:2) a +0 club (29, -12, D:2) a +0 hand axe (29, 8, D:2) a +0 leather armour (32, -8, D:2) a +0 robe (48, 16, D:2) a +0 leather armour (48, 24, D:2) a +3 quarterstaff of chaos (51, 23, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (9, 27, D:3) a cursed +0 club (9, 28, D:3) a +0 hand axe a +0 club a +0 leather armour (16, -9, D:3) a +0 club (18, 0, D:3) a +0 club (18, 7, D:3) a +0 hunting sling (21, 12, D:3) a +0 club a +0 club a +0 club a +4 dagger (23, 12, D:3) a +0 dagger Level 4 of the Dungeon (2, 1, D:4) a +0 quarterstaff (17, 13, D:4) a +0 robe (19, 16, D:4) a +0 leather armour (22, 6, D:4) a +0 whip (24, 0, D:4) a +0 leather armour a +1 rapier of speed (26, 5, D:4) a +0 dagger a +2 robe of magic resistance (27, 5, D:4) a +0 robe a +0 dagger (29, 7, D:4) a +0 dagger (29, 9, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (3, -49, D:5) a +0 flail (9, -54, D:5) a +0 trident (11, -53, D:5) a +0 whip (19, -46, D:5) 26 arrows (20, -16, D:5) a cursed -3 dagger (23, -30, D:5) a +0 falchion (25, -30, D:5) a +0 short sword (27, -35, D:5) a +0 robe (41, -13, D:5) a +0 whip Level 6 of the Dungeon [Shop] Tuirryah's Weapon Shoppe a +0 dire flail (60 gold) the +8 dagger of Calculation {pierce, Int+6 Dex+2} (1002 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+2). a +3 hunting sling of flaming (295 gold) a +4 blowgun (367 gold) a +0 trident (52 gold) a +0 whip (37 gold) (1, 28, D:6) a +0 ring mail (3, 39, D:6) a +0 short sword (3, 41, D:6) a +0 dagger (5, 1, D:6) 11 arrows (35, 42, D:6) a +0 ring mail a +0 club (36, 42, D:6) a +0 hand axe (37, 56, D:6) a +0 large shield (38, 8, D:6) a +0 giant spiked club (39, 26, D:6) a +0 short sword (44, 3, D:6) a +0 club (46, 5, D:6) a +0 dagger a +0 robe a +0 short sword (49, 58, D:6) a +0 flail (54, 48, D:6) a cursed +0 falchion a +0 robe a +3 battleaxe a +0 robe a +0 short sword a cursed +0 robe (56, 7, D:6) a +0 club a +0 leather armour a +0 hand axe Level 7 of the Dungeon (18, 7, D:7) a +0 ring mail (30, -13, D:7) a +0 giant club (32, -18, D:7) a +0 flail (32, -17, D:7) a cursed +0 scale mail (34, -16, D:7) a +0 war axe (49, 15, D:7) a +0 quarterstaff Level 8 of the Dungeon (2, 2, D:8) a +0 giant club a +0 giant spiked club (4, 13, D:8) a +0 giant club a +0 giant club (5, 1, D:8) 21 sling bullets (18, -12, D:8) a +2 long sword of electrocution (18, 1, D:8) a +0 robe a +0 dagger (20, -8, D:8) a +0 chain mail (34, 16, D:8) a +0 quarterstaff (35, 17, D:8) a +0 short sword of draining (35, 38, D:8) 28 arrows (38, 9, D:8) a +0 flail (51, 27, D:8) a +0 short sword (51, 28, D:8) a +0 halberd (52, 6, D:8) a +0 ring mail a +0 short sword (54, 7, D:8) a +0 flail (57, 6, D:8) a +0 robe a +0 dagger a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 plate armour a +0 scimitar a +0 robe a +0 dagger (0, 2, D:9) a +0 robe a +0 dagger a +0 dagger a +0 scale mail a +0 chain mail a +0 war axe (1, 2, D:9) a +0 morningstar (23, -19, D:9) 18 arrows (24, 33, D:9) a +0 club a +0 dagger a +0 leather armour a +0 club a +0 leather armour (28, -22, D:9) a +0 ring mail (36, 9, D:9) a +0 helmet (38, -3, D:9) a +0 shortbow 19 arrows (38, 10, D:9) a cursed +4 hand axe a +0 robe a +0 long sword a +0 plate armour (38, 20, D:9) a +0 shortbow 25 arrows (45, 17, D:9) a +0 scale mail a +0 hand axe (45, 18, D:9) a +0 chain mail a +0 glaive Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour a +0 hand axe (12, -7, D:10) a +0 dagger of distortion (unseen) the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 scale mail (7, -24, Lair:1) a +0 ring mail (31, -11, Lair:1) a +0 great mace (35, -14, Lair:1) a +0 ring mail (44, -33, Lair:1) a manual of Throwing (45, -34, Lair:1) a potion of berserk rage a potion of degeneration a potion of heal wounds (45, -33, Lair:1) a scroll of vulnerability a scroll of immolation a scroll of fog a scroll of blinking (45, -31, Lair:1) a +1 dagger of electrocution a +1 falchion of flaming a +0 halberd of flaming the +2 hand axe of Valour {flame, rN+ Int+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from negative energy. It lets you see invisible. (46, -33, Lair:1) an uncursed amulet of harm (46, -32, Lair:1) a cursed amulet of inaccuracy an uncursed amulet of rage an uncursed amulet of magic regeneration (46, -31, Lair:1) a +0 shortbow of flaming (46, -30, Lair:1) 5 needles of sleeping 45 sling bullets 74 poisoned needles (47, -33, Lair:1) a +0 shield (51, -18, Lair:1) a +0 ring mail (62, -21, Lair:1) a +0 trident Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 dagger (16, -4, Lair:2) a +0 arbalest (21, 10, Lair:2) a +0 scimitar (30, -4, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a ration (7, -10, Lair:3) 16 gold pieces (12, -37, Lair:3) a book of Battle an ice cave (0, 0, IceCv) a +0 pair of gloves (11, 2, IceCv) a javelin (11, 3, IceCv) a javelin