ariaden the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 5 scrolls of identify (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +0 shortbow a staff of death (61, 3, D) a +0 arbalest (61, 8, D) a +4 morningstar of flaming (61, 16, D) a staff of death (unseen) (62, 0, D) a wand of digging (9) (62, 1, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (62, 4, D) a +0 arbalest (62, 8, D) the +6 plate armour "Emahukom" {Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (62, 16, D) an amulet of reflection (62, 17, D) the Directory of Chilblains Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Frozen Ramparts Ice 3 c - Metabolic Englaciation Hexes/Ice 5 (unseen) (62, 19, D) 54 gold pieces a +0 hand axe (62, 21, D) 54 gold pieces a +0 flail (63, 2, D) a +0 arbalest (63, 16, D) a book of the Wilderness (63, 17, D) the Atlas of Red-Hot Displacement Spells Type Level a - Foxfire Conjuration/Fire 1 b - Scorch Fire 2 c - Blink Translocation 2 d - Lesser Beckoning Translocation 2 e - Flame Wave Conjuration/Fire 4 (unseen) (63, 20, D) 72 gold pieces a +0 flail (64, 16, D) a +3 trident of protection (unseen) (64, 17, D) a +2 sling of flaming (unseen) (64, 19, D) 63 gold pieces a +0 hand axe (68, 0, D) a +1 helmet of intelligence (68, 1, D) a +0 orcbow (69, 2, D) a +0 arbalest (70, 1, D) a +0 arbalest (70, 8, D) a staff of air (70, 9, D) a +3 antimagic morningstar (71, 8, D) a staff of cold (71, 16, D) a +0 long sword a +0 robe (71, 17, D) a +1 long sword of draining (72, 8, D) an amulet of faith (72, 9, D) a staff of conjuration (72, 16, D) a +3 battleaxe of electrocution (72, 17, D) a +6 vampiric broad axe (unseen) (72, 18, D) a +2 morningstar of freezing a +0 robe