ariaden the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) the +6 shillelagh "Devastator" {shatter} the +9 sword of Power {lifebolt} (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (11, 0, D) the +7 mace of Variability {chaos, chaos arc} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +8 storm bow {elec, penet} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. (61, 0, D) a +1 shortbow of draining (61, 4, D) a yak corpse (61, 8, D) a +0 mace a +0 leather armour (62, 0, D) a river rat corpse (62, 1, D) a staff of fire (62, 8, D) a +0 mace (62, 9, D) a +0 club (63, 0, D) the +9 arbalest "Wosmeuth" {drain, rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (63, 9, D) a +0 whip a +0 leather armour an orc corpse (67, 0, D) the +11 scale mail of the Blizzard {Rampage +Blink Regen+ Stlth+} +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. (67, 1, D) a scorpion corpse (68, 0, D) a +7 short sword of draining (68, 1, D) a scorpion corpse (69, 1, D) a scorpion corpse (70, 8, D) a +0 shortbow a staff of death (70, 17, D) a +0 broad axe a +0 robe (71, 8, D) a +0 arbalest a +1 buckler of protection (71, 9, D) a +0 orcbow a centaur corpse (71, 11, D) a +0 arbalest (71, 17, D) a staff of cold (71, 18, D) an adder corpse (71, 26, D) the +6 spear of Extremism {flame, *Rage MP+9 Int+6} Int+6: It affects your intelligence (+6). MP+9: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (71, 27, D) a +4 scimitar of holy wrath (unseen) (72, 3, D) a +0 rapier a +0 robe a +0 buckler (72, 8, D) a +0 arbalest a +0 scale mail of cold resistance a yaktaur corpse (72, 9, D) the +1 robe "Veoploekh" {Dex+4} Dex+4: It affects your dexterity (+4). (72, 16, D) a +3 morningstar of protection (72, 17, D) a +0 war axe a +0 robe a naga corpse (72, 19, D) a +0 whip (72, 26, D) a ring of see invisible (72, 27, D) the +2 plate armour of Peek-a-Boo {rPois rCorr MP+9 Stlth-} rPois: It protects you from poison MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (72, 29, D) a +0 rapier a +0 robe a +0 buckler (72, 30, D) a +0 quarterstaff a +0 robe (73, 16, D) a +0 quarterstaff of speed (73, 26, D) a scroll of brand weapon (73, 27, D) a +2 flail of holy wrath (unseen) (74, 18, D) an adder corpse