ariaden the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (13, -1, D) a ring of flight 5 scrolls of identify a +0 leather armour a +0 hand axe (59, 36, D) the ring "Lets" {^Contam rPois Dex+7} [ring of poison resistance] Dex+7: It affects your dexterity (+7). rPois: It protects you from poison ^Contam: It causes magical contamination when unequipped. (unseen) (59, 37, D) a +2 scale mail of poison resistance (unseen) (60, 36, D) the ring "Xususef" {rPois rC+ Will+ SInv} [ring of poison resistance] rC+: It protects you from cold. rPois: It protects you from poison Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (60, 37, D) the +4 battleaxe of Maluhal {drain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (61, 8, D) a +2 giant spiked club (61, 12, D) a river rat corpse (skeletalised by now) (61, 16, D) a +2 crystal plate armour (61, 19, D) a +0 hand axe a draconian corpse (skeletalised by now) (61, 26, D) a +2 chain mail of fire resistance (61, 27, D) a +0 glaive a +0 plate armour (61, 36, D) the ring "Zolu" {rElec rC+ rN++ MP+9 Dex-2} [ring of magical power] Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). (unseen) (61, 37, D) the staff of Res Nullius {Will++ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Will++: It greatly increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 16, D) the +7 trident of Xidwy {flame, rN+++ Will- Str-5 Dex+3} Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. (62, 17, D) a staff of conjuration (62, 27, D) a +1 spectral lajatang (62, 30, D) a +3 dagger 2 boomerangs a +0 leather armour (62, 31, D) a +0 mace a +0 ring mail (62, 36, D) the staff of Foife {rElec rF+ Will+ Str-3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). rF+: It protects you from fire. rElec: It insulates you from electricity. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 37, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (unseen) (63, 0, D) a staff of earth (63, 10, D) a river rat corpse (skeletalised by now) (63, 19, D) a +0 glaive a green draconian corpse (skeletalised by now) (63, 20, D) a +0 falchion a +0 hand axe a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (63, 26, D) a +5 giant spiked club (63, 29, D) a +0 short sword a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 31, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 36, D) a staff of death (unseen) (63, 37, D) a book of Minor Magic (64, 16, D) a staff of fire (64, 20, D) a +0 dagger a draconian corpse (skeletalised by now) (64, 21, D) a +0 short sword a white draconian corpse (skeletalised by now) (64, 22, D) a +0 whip (64, 26, D) a +1 hand axe of flaming (64, 27, D) a +2 battleaxe of electrocution (64, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (66, 3, D) a ball python corpse (skeletalised by now) (66, 4, D) an adder corpse (skeletalised by now) (67, 4, D) an adder corpse (skeletalised by now) (69, 0, D) a +1 lajatang of electrocution (69, 36, D) a +0 scale mail of poison resistance (69, 38, D) a +0 dagger a +0 robe (70, 39, D) a +0 morningstar a +0 leather armour (71, 8, D) the +7 quarterstaff of the Golden God {distort, Fly rElec Int+4 Dex-3} Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. Fly: It grants you flight. (71, 36, D) a +0 club a +0 ring mail a +3 plate armour of positive energy an orc corpse (71, 37, D) a +5 shortbow (71, 41, D) a +0 hand axe a +0 plate armour a +0 dagger a +0 ring mail (71, 42, D) a +0 mace a +0 plate armour (72, 17, D) a +1 spectral quarterstaff (72, 26, D) the staff of the Final Decision {rPois rC+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 41, D) a +0 dagger a +0 robe an orc corpse (72, 42, D) a +0 dire flail a +0 orcbow a +0 chain mail (73, 1, D) a +2 orcbow of freezing (73, 3, D) a +0 short sword (73, 27, D) a staff of conjuration (73, 36, D) a +3 plate armour of poison resistance (73, 39, D) a +0 flail a +0 leather armour an orc corpse (74, 3, D) a +0 long sword