ariaden the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, 0, D) a +0 falchion (47, 18, D) a +3 battleaxe of pain (still there?) a +0 plate armour (still there?) a +5 morningstar of holy wrath (still there?) (47, 20, D) a +2 heavy great mace (still there?) a +0 chain mail (still there?) (47, 28, D) a necrophage corpse (47, 32, D) a +0 broad axe a +0 chain mail (48, 19, D) a +6 morningstar of protection (unseen) (48, 20, D) a +0 heavy great mace (still there?) a +0 chain mail (still there?) (48, 31, D) a +1 sling of flaming a +1 great mace of protection a +0 chain mail (49, 12, D) the ring of the Silly God {Ice rElec Str+4 SInv} [ring of ice] Ice: It enhances your ice magic. Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (49, 36, D) a +2 rapier of electrocution (49, 37, D) the +4 whip of Hepliaklqana's Respect {protect, rF+ rCorr Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (50, 12, D) a ring of resist corrosion (50, 13, D) a staff of earth (unseen) (50, 28, D) a +0 dagger a +0 robe a human corpse (50, 29, D) a +4 halberd a +0 robe (51, 12, D) the +0 morningstar of Weseir {heavy, *Slow rC++ Str+5} Str+5: It affects your strength (+5). rC++: It greatly protects you from cold. *Slow: It may slow you when you take damage. (unseen) (51, 13, D) the dragon-blood talisman of a treasure trove {Str+2 Int+4 Stlth+} [dragon-blood talisman] Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (51, 25, D) a +5 vampiric dagger (51, 28, D) a +0 dagger of venom a +0 robe a +3 mace a +0 robe (51, 36, D) a staff of cold (52, 12, D) an amulet of reflection (52, 13, D) a ring of positive energy (52, 23, D) a blade talisman (52, 25, D) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. (52, 39, D) a +0 demon whip of draining (52, 40, D) a +2 great sword of flaming a fire giant corpse (52, 42, D) a +1 great sword of flaming a fire giant corpse (53, 12, D) a wand of iceblast (4) (53, 13, D) a +4 ring of protection (53, 25, D) a staff of cold (53, 26, D) a +0 trident a +0 robe (53, 36, D) a +4 dagger of electrocution (53, 37, D) a +4 halberd of protection (53, 41, D) a +0 great sword of flaming a fire giant corpse (53, 43, D) a hell hog corpse (54, 12, D) a +1 vampiric long sword (unseen) (54, 13, D) a +1 helmet of see invisible (54, 25, D) an amulet of magic regeneration (54, 36, D) the staff "Rauvvav" {rPois Will+ Int+3 Dex+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Will+: It increases your willpower. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (54, 41, D) a +3 great sword of flaming a fire giant corpse (54, 42, D) a +2 demon whip of pain (54, 44, D) a +0 demon whip of electrocution (55, 12, D) the +0 leather armour of the Gusle {rF+ rCorr Str-3 Dex+3} Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (55, 13, D) the quicksilver dragon scales of Resilience {Rampage +Blink Will+ Regen+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (55, 43, D) a +2 great sword of flaming (59, 20, D) a black bear corpse (skeletalised by now) (60, 21, D) a +0 spear (60, 37, D) a +0 shortbow of flaming (61, 0, D) a staff of alchemy (61, 8, D) a +1 troll leather armour (61, 22, D) a +0 spear (61, 23, D) a +0 spear a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (61, 37, D) a +2 scale mail of fire resistance (62, 1, D) the +8 shortbow "Zirhuche" {elec, rPois rC++ rCorr Str+2} Str+2: It affects your strength (+2). rC++: It greatly protects you from cold. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (62, 17, D) the +0 flail of Cizehiot {flame, ^Drain +Blink rElec Dex+6} Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. +Blink: It lets you blink. ^Drain: It drains your maximum health when unequipped. (62, 36, D) a +2 plate armour of poison resistance (62, 37, D) a +2 cloak of poison resistance (62, 39, D) a +1 trident of venom (63, 8, D) the +6 spear of the Crushed Olives {freeze, rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (63, 16, D) a +2 long sword of protection (63, 25, D) a serpent talisman a ring of flight (63, 26, D) the +4 arbalest of the Dead {speed, rPois} rPois: It protects you from poison (64, 17, D) a +5 hand axe of holy wrath (64, 27, D) the +1 pair of boots of the Poles {^Drain Regen+ Dex+6} Dex+6: It affects your dexterity (+6). Regen+: It increases your rate of health regeneration. ^Drain: It drains your maximum health when unequipped. (69, 0, D) a +4 short sword of venom (69, 36, D) a +2 mace of holy wrath (69, 41, D) a +0 dagger a +0 scale mail (70, 8, D) a staff of death (70, 36, D) a +4 sling of flaming (70, 39, D) a +0 rapier an elf corpse (skeletalised by now) (71, 16, D) the +1 robe of Cosaos {Archmagi} Archmagi: It increases the power of your magical spells. (71, 26, D) a +3 dagger of venom (71, 27, D) the +4 mace "Hydrabane" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (71, 36, D) a +1 short sword of protection (71, 37, D) a +1 long sword of protection (72, 8, D) the +3 lajatang "Ehosiff" {flame, ^Contam Dex+5} Dex+5: It affects your dexterity (+5). ^Contam: It causes magical contamination when unequipped. (72, 16, D) the +1 pair of gloves of Action {Stlth+} Stlth+: It makes you more stealthy. (72, 17, D) a staff of conjuration (72, 26, D) a +3 leather armour of willpower (72, 27, D) a +4 halberd of freezing (72, 29, D) a +0 dagger a +0 robe (72, 36, D) a +0 whip of flaming (72, 41, D) a +0 dagger an elf corpse (skeletalised by now) (73, 1, D) a +4 giant spiked club (73, 16, D) a +4 rapier of protection (73, 17, D) a +1 sling of draining (73, 26, D) a +4 quarterstaff of draining (73, 27, D) a +1 scimitar of holy wrath (73, 32, D) a +0 halberd a +0 plate armour (73, 36, D) a +2 mace of protection (73, 37, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison rN+: It protects you from negative energy. (73, 40, D) a +0 dagger an elf corpse (skeletalised by now) (74, 29, D) a +0 war axe (74, 39, D) a +0 short sword a +3 leather armour an elf corpse (skeletalised by now) (74, 41, D) a +0 glaive of flaming (74, 43, D) a +0 long sword a +0 buckler an elf corpse (skeletalised by now) (75, 1, D) a staff of earth (75, 28, D) a +0 dagger a +0 ring mail (75, 30, D) a +0 whip (75, 32, D) a +0 dagger a +0 robe (75, 42, D) a +0 short sword a +0 chain mail