ariaden the Dungeon (1, 11, D) 5 scrolls of identify a +0 falchion (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (17, 36, D) a +0 dire flail a yellow draconian corpse (18, 36, D) a +0 trident (19, 0, D) a +1 plate armour of willpower (19, 1, D) a +5 ring of evasion (19, 16, D) the ring "Ejoymmat" {rPois Dex+5} [ring of poison resistance] Dex+5: It affects your dexterity (+5). rPois: It protects you from poison (19, 33, D) a book of Fire (19, 36, D) a +0 morningstar a red draconian corpse (19, 37, D) a +0 scimitar (19, 38, D) a +0 scimitar a purple draconian corpse (19, 40, D) a +9 club of electrocution (still there?) a +0 short sword (still there?) a Killer Klown corpse (still there?) a purple draconian corpse (still there?) (20, 1, D) the +12 quarterstaff of Agony {flame, rElec rF+ Dex+6} Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. rElec: It insulates you from electricity. (20, 33, D) 4 scrolls of enchant armour (20, 36, D) a +0 glaive of venom (unseen) (20, 37, D) a +0 halberd (21, 0, D) a beast talisman (21, 1, D) a +1 helmet of see invisible (21, 7, D) 7 darts of dispersal (21, 16, D) a book of the Senses (21, 17, D) a ring of wizardry (21, 33, D) a ring of positive energy (21, 34, D) a staff of death (unseen) (21, 36, D) a +0 flail a +0 scimitar a black draconian corpse a red draconian corpse (21, 38, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (22, 0, D) 4 scrolls of enchant weapon (22, 1, D) the staff "Rufy" {rF+ Conj Summ Necro} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (22, 16, D) the +6 long sword "Ozeol" {venom, rF+ rC- Will++ Stlth+} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (22, 33, D) a +2 morningstar of draining (unseen) (22, 34, D) a scroll of brand weapon (22, 35, D) a moth of wrath corpse (23, 0, D) a staff of death (23, 1, D) a +2 sling of freezing (23, 8, D) the +8 plate armour of Philately {rElec rC+ Will+ Stlth-} rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth-: It makes you less stealthy. a +6 ring of intelligence (23, 16, D) the staff of the Elven Halls {rPois rC++ Str-5 Conj Air Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). rC++: It greatly protects you from cold. rPois: It protects you from poison Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (23, 18, D) a +0 sling of freezing (23, 33, D) an amulet of reflection (23, 34, D) a +0 long sword a +0 cloak a Necronomicon (24, 0, D) a +0 heavy orcbow (24, 1, D) a ring of wizardry (24, 6, D) a wand of digging (5) (24, 16, D) a staff of earth (24, 17, D) the +12 orcbow of the Wasp {freeze, *Slow +Blink Int+7 Dex+2} Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). +Blink: It lets you blink. *Slow: It may slow you when you take damage. (24, 18, D) a +3 halberd of flaming (24, 33, D) a +1 trident of flaming (unseen) (24, 34, D) the +6 scimitar "Concordance" {drain, +Blink} +Blink: It lets you blink. The Shining One disapproves of the use of such an item. (unseen) (25, 0, D) 4 scrolls of enchant armour (25, 1, D) a +2 cloak of poison resistance (25, 16, D) a +5 ring of evasion (25, 17, D) a +0 rapier of holy wrath (26, 16, D) a +3 great mace of protection (26, 17, D) a +4 vampiric short sword (27, 16, D) the +11 scimitar of Toprioge {spect, rF++} rF++: It greatly protects you from fire. (27, 17, D) an amulet of regeneration (28, 0, D) the +10 plate armour of Responsibility {rF+ Str+4 Dex-4} Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. (28, 16, D) a +2 leather armour of cold resistance (28, 17, D) the +8 Vampire's Tooth {megavamp} The Shining One disapproves of the use of such an item. (29, 0, D) a +2 plate armour of poison resistance (29, 16, D) the ring of Ifujuraimm {rElec rCorr Str+3 Dex+3 Slay+4} [ring of slaying] Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (29, 17, D) a +2 morningstar of flaming (33, 6, D) a +0 great sword of flaming (33, 18, D) a +0 trident (33, 19, D) a +4 spear of distortion 2 javelins a +0 leather armour (33, 20, D) a +2 spear of venom a silver javelin a +0 leather armour (33, 21, D) a +0 trident of distortion a +2 robe of cold resistance a +1 spear of venom 3 javelins a +0 leather armour (33, 22, D) a +2 rapier of venom a +0 robe (33, 23, D) a +0 trident a +0 leather armour (33, 35, D) a +0 trident (33, 36, D) a +0 rapier a +0 robe a ring of wizardry (33, 37, D) a +1 trident of holy wrath a +0 leather armour (33, 39, D) a throwing net (34, 20, D) a +0 trident (34, 21, D) a +6 spear of venom 3 javelins a +0 leather armour (34, 25, D) a +6 ring of dexterity a +2 heavy flail a +0 leather armour a ring of willpower (34, 34, D) the +0 great sword "Ziust" {freeze, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. (34, 35, D) a +0 spear (34, 36, D) a +0 rapier a +0 robe (34, 37, D) a +0 trident a +0 robe (35, 0, D) a phantom mirror (35, 14, D) a Necronomicon (35, 15, D) a ring of poison resistance (35, 18, D) a +0 spear a +2 robe of willpower (35, 29, D) a +2 pair of gloves of strength (35, 35, D) a +3 demon trident of draining a +0 leather armour (35, 37, D) the +0 scimitar "Pendulum" {venom, *Rage rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 robe a +1 rapier of holy wrath a +0 robe (35, 38, D) a +0 spear (36, 0, D) a staff of cold (36, 3, D) a +0 scimitar of flaming (36, 15, D) a +1 glaive of venom (36, 28, D) the +0 pair of gloves of the Flute {rCorr Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rCorr: It protects you from acid and corrosion. (36, 29, D) a book of the Earth (37, 0, D) a +2 heavy flail (37, 1, D) a ring of wizardry (37, 3, D) a +1 scimitar of flaming (37, 4, D) a +2 great sword of flaming a +3 scimitar of flaming (37, 23, D) the +0 dire flail of Past Mistakes {protect, rN+ MP+9 Int-4} Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (37, 29, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (37, 35, D) a +0 trident (38, 0, D) a +2 hand axe of flaming (38, 1, D) a staff of alchemy (38, 15, D) a staff of conjuration (38, 28, D) a +0 spear (38, 29, D) a +0 battleaxe of electrocution (38, 36, D) a +2 long sword of distortion a +0 robe (38, 39, D) a +5 rapier of draining a +0 robe (39, 14, D) a +1 rapier of venom (39, 15, D) a ring of resist corrosion (39, 28, D) a staff of air (39, 29, D) a +6 antimagic longbow (40, 0, D) the +6 arbalest "Damnation" {damnation} The Shining One disapproves of the use of such an item. (40, 1, D) the +0 ring mail "Naum" {rN+ Str+4 Dex-5} Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). rN+: It protects you from negative energy. (40, 2, D) a +3 scimitar of flaming (40, 15, D) a +1 ring mail of willpower (40, 29, D) the +5 quarterstaff "Dragonbane" {flame, rPois rF+ Str-3} Str-3: It affects your strength (-3). rF+: It protects you from fire. rPois: It protects you from poison (40, 39, D) an amulet of guardian spirit a +0 rapier a +0 robe (41, 1, D) a +1 plate armour of cold resistance (41, 14, D) a +0 trident (41, 29, D) a +0 morningstar of holy wrath (42, 0, D) a +2 sling of freezing (42, 1, D) a +2 plate armour of fire resistance (42, 15, D) a +2 robe of positive energy (42, 28, D) a +2 rapier of electrocution (42, 29, D) a +4 antimagic spear (43, 15, D) a +0 robe (43, 28, D) a +1 spear of freezing (43, 29, D) a serpent talisman (44, 28, D) a +0 rapier of venom (47, 31, D) a +0 great sword of flaming (48, 18, D) +0 shadow dragon scales (48, 29, D) a +2 demon whip of freezing (48, 32, D) a +2 great sword of flaming (49, 0, D) a +2 mace of protection (49, 1, D) the ring "Pelir" {rPois rN+ Int-5 SInv} [ring of positive energy] Int-5: It affects your intelligence (-5). rPois: It protects you from poison rN+: It protects you from negative energy. SInv: It lets you see invisible. (49, 24, D) the staff "Abboami" {rF+ Summ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (49, 37, D) the ring "Ydoel" {Fly rElec} [ring of flight] rElec: It insulates you from electricity. Fly: It grants you flight. (49, 40, D) the +4 morningstar of the Genius {venom, ^Drain Will+++ Str-3 SInv} Str-3: It affects your strength (-3). Will+++: It greatly increases your willpower. SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. a +0 chain mail (50, 0, D) a ring of flight (50, 1, D) the macabre finger necklace {Finger+ rN+} [amulet of nothing] Finger+: It enables you to equip an extra ring. rN+: It protects you from negative energy. The Shining One disapproves of the use of such an item. (50, 13, D) a +0 chain mail of fire resistance (50, 24, D) a staff of death (51, 0, D) a staff of fire (51, 1, D) a +4 heavy orcbow (51, 12, D) a +3 heavy sling (51, 13, D) the +10 great sword of Gaiwowitic {venom, rElec rPois rF- Dex+3} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison (51, 24, D) a +4 chain mail of poison resistance (51, 25, D) a +4 dire flail of protection (51, 36, D) a +2 battleaxe of distortion (51, 37, D) a staff of conjuration (52, 0, D) 2 potions of invisibility (52, 1, D) a +3 mace of holy wrath (52, 24, D) a +6 ring of intelligence (52, 25, D) the staff of Chaos {Fly rElec Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Fly: It grants you flight. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (52, 37, D) a +7 trident of venom (52, 38, D) a staff of conjuration (52, 39, D) a +6 ring of dexterity (53, 0, D) the +5 whip "Sutsieju" {flame, rPois Will+} rPois: It protects you from poison Will+: It increases your willpower. (53, 1, D) an amulet of guardian spirit (53, 12, D) the +1 ring mail of Regak {*Slow rElec Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (53, 13, D) a +6 orcbow (53, 24, D) a +3 battleaxe of electrocution (53, 25, D) the staff "Vysch" {rC+ rN+ Int-5 Dex+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (53, 29, D) a +2 great sword of flaming (53, 37, D) a ring of flight (54, 0, D) a staff of earth (54, 1, D) a +3 heavy hand axe (54, 12, D) a +1 long sword of protection (54, 25, D) a +2 heavy mace (55, 24, D) a +3 rapier of venom (59, 36, D) a blade talisman (60, 19, D) a +0 orcbow (60, 36, D) the ring "Pen Puor" {Wiz Str+2} [ring of wizardry] Wiz: It improves your spell success rate. Str+2: It affects your strength (+2). (61, 0, D) a staff of earth (61, 8, D) a +1 plate armour of poison resistance (61, 9, D) a +0 trident (61, 19, D) a +0 trident (61, 26, D) a +1 long sword of freezing (61, 42, D) a +2 battleaxe of freezing (62, 0, D) a +0 plate armour of cold resistance (62, 1, D) a +4 short sword of speed (62, 8, D) a +1 dagger of protection a +0 robe a staff of alchemy (62, 12, D) a +0 dagger a +0 robe (62, 21, D) a +0 trident (62, 26, D) a +2 robe of fire resistance (62, 27, D) a +2 antimagic scimitar (62, 36, D) the ring "Sufok" {rPois Will+ rCorr} [ring of willpower] rPois: It protects you from poison Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (63, 8, D) a +2 long sword of electrocution (63, 9, D) a +0 dagger a +0 robe (63, 20, D) a +0 trident 3 boomerangs (63, 21, D) a +0 trident (63, 27, D) a talisman of death (63, 36, D) the +3 longbow of Drought {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (63, 37, D) a +3 demon whip of freezing (64, 21, D) a +0 trident (64, 27, D) a +2 battleaxe of electrocution (67, 0, D) a +2 vampiric glaive (68, 0, D) a +3 battleaxe of venom (70, 32, D) a +0 rapier (70, 37, D) a +0 rapier of freezing (71, 16, D) the +8 triple sword of Magnificence {speed, *Noise rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. *Noise: It may make a loud noise when swung. (71, 17, D) a +3 rapier of flaming (71, 27, D) a +1 great mace of holy wrath (71, 29, D) a +0 rapier (71, 36, D) a book of Decay (71, 37, D) a +3 leather armour of positive energy (72, 16, D) a staff of air (72, 17, D) the +10 tower shield of Ignorance {rN+ Int-4} Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. (72, 26, D) the staff of Pirghegy {rElec Int+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (72, 27, D) a +2 triple crossbow of draining (72, 32, D) a +3 vampiric long sword (72, 36, D) a +3 leather armour of fire resistance (72, 37, D) the +6 halberd of Maukuw {flame, rElec} rElec: It insulates you from electricity. (73, 1, D) the +2 battleaxe of the Trees {drain, rElec rPois Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison The Shining One disapproves of the use of such an item. (73, 29, D) a +2 mace of holy wrath (73, 32, D) a +0 scimitar a +0 shortbow a +0 leather armour (73, 37, D) a +2 battleaxe of venom