ariaden the Dungeon (1, 11, D) a +0 falchion (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (49, 36, D) the +5 short sword of the Hurtling Goat {flame, rF+ rCorr Dex-4 Stlth+} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (49, 37, D) a staff of conjuration (unseen) (50, 36, D) a granite talisman (50, 37, D) a staff of death (unseen) (51, 36, D) a staff of conjuration (unseen) (51, 37, D) a +3 heavy mace (unseen) (52, 36, D) a +3 scimitar of freezing (unseen) (52, 37, D) a +3 plate armour of cold resistance (53, 36, D) a book of Cantrips (53, 37, D) a dragon-blood talisman (54, 36, D) a +2 ring mail of positive energy (59, 36, D) a +0 quarterstaff of draining (59, 37, D) a necrophage corpse (61, 26, D) the +0 robe of Compression {rC- Str+5} Str+5: It affects your strength (+5). rC-: It makes you vulnerable to cold. (61, 36, D) a +2 dagger of freezing (61, 37, D) a ring of flight (61, 38, D) a +0 mace a +0 robe a +0 hand axe a +0 robe (62, 0, D) a +2 ring mail of fire resistance (62, 3, D) a +0 short sword a +0 robe (62, 8, D) the Discourse on the Mausoleum Spells Type Level a - Animate Dead Necromancy 4 b - Death Channel Necromancy 6 The Shining One disapproves of the use of such an item. (62, 9, D) a +0 war axe a +0 arbalest a +0 ring mail (62, 16, D) the +5 glaive "Zaqal" {pain, ^Drain rElec Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (62, 36, D) a +1 antimagic lajatang (62, 42, D) a +0 glaive a +0 chain mail (63, 0, D) the staff "Moriq" {rElec rF+ Dex+2 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a two-tentacled weapon. (63, 16, D) a +1 morningstar of protection (63, 22, D) a +1 demon whip of electrocution (63, 26, D) a staff of fire (63, 27, D) a +2 ring mail of willpower (63, 37, D) a +1 leather armour of cold resistance (63, 39, D) a +0 dagger a +0 robe (64, 26, D) the staff of the Enemy {^Contam rPois Str+5 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rPois: It protects you from poison ^Contam: It causes magical contamination when unequipped. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a two-tentacled weapon. (64, 27, D) a talisman of death (65, 26, D) the +4 hand axe "Murmur" {venom, ^Fragile Str+3 Stlth+} Str+3: It affects your strength (+3). ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. (69, 36, D) the +2 falchion of Moderation {elec, rC+} rC+: It protects you from cold. (69, 38, D) a bullfrog corpse (skeletalised by now) (70, 8, D) a +3 whip of venom (70, 9, D) a +2 helmet of intelligence (70, 11, D) a +0 falchion a +0 scale mail (70, 37, D) a +2 dagger of speed (71, 8, D) +1 steam dragon scales (71, 10, D) a +0 short sword a +0 ring mail (71, 12, D) a +0 mace (71, 17, D) the +0 robe of the Red Skies {*Slow rElec Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (71, 18, D) a +0 arbalest (71, 27, D) a +5 great sword of freezing a +0 robe a staff of conjuration (71, 37, D) a staff of death (72, 9, D) a +0 club (72, 10, D) a +0 whip a +0 leather armour (72, 16, D) a +0 mace of venom (72, 21, D) a +0 great mace a +0 chain mail (72, 22, D) a +0 flail a +0 ring mail (72, 26, D) a +1 long sword of electrocution (72, 27, D) a +0 broad axe of electrocution (72, 29, D) a +4 long sword a +0 robe (72, 36, D) a +3 glaive of venom a wolf corpse (skeletalised by now) (72, 37, D) a +2 robe (72, 38, D) a basilisk corpse (skeletalised by now) (73, 1, D) a staff of alchemy (73, 16, D) a book of the Earth (73, 26, D) a +2 cloak of preservation (73, 36, D) an iguana corpse (skeletalised by now) (73, 37, D) a +0 glaive of protection (75, 1, D) a staff of cold