ariaden the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 leather armour a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 2 potions of invisibility 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 3, D) a ring of flight (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) a +0 falchion the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +8 short sword of the Ageless Scars {drain, ^Fragile rCorr Str+4} Str+4: It affects your strength (+4). rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. The Shining One disapproves of the use of such an item. (61, 16, D) a potion of might (62, 4, D) a shapeshifter corpse (skeletalised by now) (62, 8, D) the +5 fire dragon scales of Protective Custody {^Drain rF++ rC- Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. ^Drain: It drains your maximum health when unequipped. (62, 16, D) the +10 dagger of Upheaval {drain, MP+9 SInv} MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (unseen) (62, 17, D) the +1 robe of the Ecumenical Temple {rN++ Str-5 Dex+5} Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). rN++: It greatly protects you from negative energy. (unseen) (63, 0, D) the +5 rapier "Qocoib" {spect, +Blink rPois rF+ Stlth-} rF+: It protects you from fire. rPois: It protects you from poison +Blink: It lets you blink. Stlth-: It makes you less stealthy. (63, 2, D) a shapeshifter corpse (skeletalised by now) (63, 16, D) a staff of alchemy (unseen) (63, 17, D) a +6 ring of dexterity (64, 16, D) a wand of flame (5) (64, 17, D) a wand of digging (4) (67, 0, D) a staff of conjuration (68, 0, D) a +1 chain mail of positive energy (69, 0, D) the +0 robe of Jeelous {Dex+4} Dex+4: It affects your dexterity (+4). (69, 32, D) a komodo dragon corpse (70, 9, D) a +0 dagger a +0 robe an orc corpse (71, 8, D) a +0 flail a +0 chain mail a staff of earth an orc corpse (71, 9, D) a +0 club an orc corpse (71, 10, D) a +0 dagger a +0 leather armour an orc corpse (71, 11, D) a +0 falchion a +0 leather armour (71, 17, D) a +2 robe of positive energy (72, 9, D) a +2 robe of willpower (72, 16, D) a staff of death (72, 26, D) a +0 buckler of cold resistance (72, 27, D) a +1 morningstar of draining (73, 1, D) a +1 trident of venom (73, 26, D) a staff of alchemy (75, 1, D) a +2 scale mail of willpower