ariaden the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 hand axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (33, 4, D) a wyvern corpse (35, 0, D) a ring of protection from fire (36, 0, D) a book of Fire (36, 1, D) a book of Lightning (37, 0, D) the +1 morningstar of the Invisible Beasts {venom, ^Contam rN++ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. (unseen) (37, 1, D) a tin of tremorstones (2/2) (38, 0, D) a +2 ring mail of fire resistance (38, 1, D) quicksilver dragon scales (38, 2, D) a polar bear corpse (39, 0, D) a +2 rapier of speed (unseen) (39, 1, D) a +4 rapier of electrocution (unseen) (40, 0, D) the ring "Fuacorph" {+Blink rF+ Will++ MP+9} [ring of magical power] rF+: It protects you from fire. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). +Blink: It lets you blink. (unseen) (40, 1, D) a wand of roots (1) (41, 0, D) a manual of Throwing (41, 1, D) a +0 orcbow of flaming (unseen) (42, 0, D) a +4 heavy arbalest (unseen) (42, 1, D) a +2 chain mail of willpower (47, 29, D) a staff of cold (still there?) a +0 robe (still there?) (47, 30, D) a +0 battleaxe a +0 robe (48, 27, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (48, 30, D) a +0 long sword a +0 plate armour (49, 12, D) a +2 short sword of electrocution (49, 24, D) a ring of poison resistance (49, 29, D) the +8 double sword of the Boiling Point {heavy, rPois rN+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 chain mail (50, 0, D) a staff of earth (50, 1, D) a +1 hand axe of freezing (50, 13, D) a +3 trident of venom (50, 17, D) a +0 robe (50, 18, D) a necrophage corpse (skeletalised by now) (50, 24, D) a staff of death (50, 36, D) a +0 club (51, 1, D) a staff of air (51, 12, D) a +0 dagger (51, 13, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. a ring of flight (51, 15, D) a +0 scimitar a +0 robe (51, 16, D) a +0 robe a +0 dagger a +0 robe (51, 17, D) a staff of alchemy a +0 robe a +0 robe (51, 24, D) a +3 heavy great mace (51, 27, D) a +3 falchion of freezing (51, 37, D) a +1 antimagic spear (51, 43, D) a +0 flail a +0 robe (52, 3, D) a +0 war axe a +0 chain mail (52, 13, D) 7 darts of dispersal the +1 halberd of Naceuwk {freeze, rF- Dex+4} Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. (52, 25, D) a +5 chain mail of ponderousness (52, 36, D) a +10 giant club (52, 43, D) a +0 short sword a +6 dagger of pain a +0 robe (52, 44, D) a +0 long sword a +0 robe (53, 0, D) a +2 heavy long sword (53, 4, D) a +0 war axe a +0 chain mail a +0 kite shield (53, 7, D) a +0 war axe (still there?) a +0 chain mail (still there?) the ring "Hykluof" {^Contam rPois rN+ Str+2 Int+6} (still there?) [ring of intelligence] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). rPois: It protects you from poison rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. a human corpse (still there?) (53, 12, D) a +1 hand axe of distortion (53, 13, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (53, 25, D) a +4 dagger of venom (54, 0, D) a +0 plate armour (54, 6, D) a +1 great mace a +0 chain mail (54, 12, D) a +2 flail of draining (54, 13, D) a +3 mace of holy wrath (54, 25, D) a +0 long sword (54, 36, D) the +1 robe of the Hurricane {rN+} rN+: It protects you from negative energy. (55, 0, D) a +0 dire flail (55, 1, D) 8 scrolls of enchant weapon a +6 ring of dexterity a scroll of brand weapon 5 scrolls of identify 6 potions of haste a +6 ring of intelligence (55, 3, D) a +0 great sword a +0 chain mail (55, 12, D) a +2 scimitar of freezing (55, 13, D) an amulet of reflection (55, 24, D) a +0 long sword (56, 6, D) a +5 great sword of electrocution a +0 chain mail (56, 7, D) a +1 war axe (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) a human corpse (still there?) (56, 8, D) a +2 great sword of holy wrath a +0 plate armour the +7 quarterstaff of the Past {venom, rCorr} rCorr: It protects you from acid and corrosion. a +0 plate armour (56, 9, D) a +0 great mace a +0 plate armour a +0 arbalest a yaktaur corpse (57, 7, D) a +0 war axe the +5 ring mail of the Fiddle {rPois Str+2 SInv} Str+2: It affects your strength (+2). rPois: It protects you from poison SInv: It lets you see invisible. a +0 kite shield a human corpse (60, 36, D) the +5 plate armour "Oholauf" {rElec} rElec: It insulates you from electricity. (60, 37, D) a staff of air (61, 8, D) a staff of fire (61, 16, D) a +4 heavy hand axe (61, 37, D) a +4 glaive of venom (62, 0, D) a staff of death (62, 1, D) a +3 heavy broad axe (62, 8, D) the +5 lajatang of the Toadstool {venom, ^Fragile Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). ^Fragile: It will be destroyed if unequipped. (62, 9, D) a +2 dagger of freezing (62, 17, D) a +2 chain mail of fire resistance (62, 28, D) a +0 long sword (62, 36, D) a book of Minor Magic (62, 37, D) a +3 hand axe of electrocution (63, 0, D) a staff of fire (63, 17, D) a staff of air (63, 18, D) +0 acid dragon scales (63, 27, D) a +4 rapier of venom (63, 36, D) a staff of air (63, 37, D) the +0 pair of boots of the Unseen Realm {Str+4} Str+4: It affects your strength (+4). (64, 17, D) a +3 short sword of venom (64, 27, D) a staff of fire (65, 26, D) a staff of cold (68, 0, D) a +0 scimitar of draining (69, 0, D) a +1 orcbow of draining (70, 37, D) a +2 sling of flaming (71, 12, D) a +0 dagger a +0 robe (71, 17, D) a +1 heavy falchion (71, 18, D) a +0 scythe a +0 robe (71, 20, D) a +4 quarterstaff of chaos a +1 cloak (71, 27, D) a staff of alchemy (71, 30, D) a +1 scimitar of flaming (unseen) (71, 37, D) a staff of fire (72, 9, D) a +0 chain mail of fire resistance (72, 11, D) a +0 dagger a +0 robe a +0 buckler (72, 16, D) a +5 dagger of venom a +0 robe (72, 18, D) a +0 short sword a +0 robe a +0 dagger a +0 robe (72, 36, D) the +6 hand axe of Jocular Responsibility {pain, rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (73, 16, D) a +1 plate armour of cold resistance (73, 18, D) a +0 short sword a +0 chain mail (73, 36, D) a +1 robe of resistance (73, 37, D) a +1 heavy war axe