ariaden the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman (11, 0, D) a +0 falchion the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) the +2 helmet of the Trombone {rF+ Int+3 SInv} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. SInv: It lets you see invisible. (61, 16, D) a wand of flame (2) (61, 17, D) a +0 short sword an elf corpse (62, 10, D) a water moccasin corpse (skeletalised by now) (62, 16, D) a +1 great sword of holy wrath (unseen) (62, 17, D) a +0 long sword a +3 ring mail of fire resistance (63, 8, D) a +4 long sword of holy wrath (63, 10, D) an adder corpse (skeletalised by now) (63, 16, D) the +1 great mace of Strategic Superiority {drain, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (63, 17, D) a book of Conjurations (63, 19, D) a +0 rapier a +0 ring mail (64, 16, D) a +1 orcbow of electrocution (unseen) (64, 17, D) a +2 falchion of electrocution (unseen) (64, 19, D) a +0 heavy mace (unseen) (67, 0, D) a +3 bardiche of protection (67, 2, D) a +0 short sword a +0 robe a +0 buckler (68, 0, D) the +8 halberd "Otiu" {freeze, Str+3} Str+3: It affects your strength (+3). (69, 0, D) a +0 helmet of see invisible (69, 3, D) a wolf corpse (skeletalised by now) (70, 9, D) a +3 chain mail of poison resistance (71, 8, D) a +0 lajatang of pain a jackal corpse (71, 10, D) a yak corpse (71, 16, D) a staff of death (71, 27, D) a +1 arbalest of flaming (72, 8, D) a +0 ring mail of fire resistance (72, 9, D) the +0 plate armour "Quiss" {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison a river rat corpse (72, 16, D) a +0 cloak of poison resistance (72, 17, D) a +1 flail of protection (72, 20, D) a necrophage corpse (72, 21, D) a +2 spear of freezing a +0 robe (72, 27, D) the +9 short sword "Zuul" {drain, Will+} Will+: It increases your willpower. (72, 29, D) a +2 short sword a +0 robe (72, 31, D) a +0 flail a +0 robe (73, 3, D) a +0 short sword (73, 16, D) a +1 halberd of venom (73, 26, D) a staff of air (74, 3, D) a +0 dagger a draconian corpse (skeletalised by now)