ariaden

the Dungeon
(3, 2, D)
  a +5 triple sword (still there?)
  a +5 great sword (still there?)
  a +5 double sword (still there?)
  a +5 demon blade (still there?)
(3, 3, D)
  a +5 lajatang
  (unseen)
(3, 4, D)
  a +5 sling (still there?)
  a +5 longbow (still there?)
  a +5 orcbow (still there?)
  a +5 shortbow (still there?)
  a +5 triple crossbow (still there?)
  a +5 arbalest (still there?)
  a +5 hand cannon (still there?)
(4, 2, D)
  a +5 quick blade (still there?)
  a +5 rapier (still there?)
  a +5 dagger (still there?)
(4, 3, D)
  a +5 giant spiked club (still there?)
  a +5 giant club (still there?)
  a +5 great mace (still there?)
  a +5 demon whip (still there?)
(4, 4, D)
  a +5 bardiche (still there?)
  a +5 demon trident (still there?)
(4, 5, D)
  a +5 executioner's axe (still there?)
  a +5 battleaxe (still there?)
  a +5 broad axe (still there?)
(4, 7, D)
  an orb of guile
  a +3 tower shield
  a +3 kite shield
  a +3 buckler
(4, 8, D)
  a +5 crystal plate armour
  +5 gold dragon scales
  +5 shadow dragon scales
  +5 storm dragon scales
  +5 ice dragon scales
  +5 fire dragon scales
  a +5 plate armour
(7, 7, D)
  5 scrolls of identify
(10, 0, D)
  the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}
    Acc+∞:      It never misses its target.
    SInv:       It lets you see invisible.
  the +10 dark maul {heavy}
  the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr}
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
    -Cast:      It prevents spellcasting.
    -Tele:      It prevents most forms of teleportation.
    rCorr:      It protects you from acid and corrosion.
  the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}
    Mesm:       Its wielder is mesmerised by any visible foes, and it cannot be
    unequipped while any foes are visible.
    SInv:       It lets you see invisible.
    Fly:        It grants you flight.
    ^Drain:     It drains your maximum health when unequipped.
(11, 0, D)
  the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}
    rFlCloud:   It grants immunity to clouds of flame.
    rF++:       It greatly protects you from fire.
  the +6 shillelagh "Devastator" {shatter}
  the +11 plutonium sword {^Contam Stlth-}
    ^Contam:    It causes magical contamination when unequipped.
    Stlth-:     It makes you less stealthy.
  the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}
    AC+3:       It affects your AC (+3).
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    rPois:      It protects you from poison
  the +9 sword of Zonguldrok {reap}
  the +13 scythe of Curses {drain, curses, ^Drain}
    ^Drain:     It drains your maximum health when unequipped.
  the +9 sword of Power {lifebolt}
  the +7 mace of Variability {chaos, chaos arc}
  the +8 storm bow {elec, penet}
(61, 1, D)
  a +2 dagger
  a +0 robe
(61, 8, D)
  a +0 chain mail of fire resistance
(62, 0, D)
  a +5 battleaxe
  a +0 robe
(62, 9, D)
  a +1 antimagic spear
(62, 10, D)
  a scorpion corpse
(63, 13, D)
  a tarantella corpse
(67, 0, D)
  an adder corpse
(70, 8, D)
  the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3}
    Zealotry:   Whenever the wielder enters a berserk rage, their allies are
    berserked alongside them.
    EV+3:       It affects your evasion (+3).
    rN+:        It protects you from negative energy.
    *Rage:      It berserks you when you make melee attacks (+20% chance).
(70, 9, D)
  the Anthology of the Heavy Iceberg
    Spells                            Type                      Level
     a - Ensorcelled Hibernation       Hexes/Ice                     2
     b - Frozen Ramparts               Ice                           3
     c - Animate Armour                Summoning/Earth               4
     d - Ozocubu's Refrigeration       Ice                           7
(71, 8, D)
  a +3 chain mail of fire resistance
(71, 11, D)
  a +1 war axe
  a +0 robe
(72, 8, D)
  a +1 scale mail of willpower
(72, 9, D)
  a +6 whip of venom
(72, 12, D)
  a necrophage corpse
(73, 1, D)
  a staff of death
(75, 1, D)
  a staff of cold