ariaden the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 5 scrolls of identify 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of flame (9) (60, 37, D) a scarf of resistance (unseen) (61, 8, D) a +1 rapier of speed (61, 10, D) a +0 war axe a +0 chain mail (61, 16, D) a staff of conjuration (61, 20, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (61, 26, D) a +6 long sword of holy wrath (61, 37, D) a book of Decay (62, 0, D) the +5 quarterstaff "Festrur" {freeze, rC- Will+ Dex+7 Stlth-} Dex+7: It affects your dexterity (+7). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (62, 8, D) a +0 dagger a +0 robe a staff of air (62, 9, D) a +2 mace of protection (62, 10, D) a +0 club (62, 16, D) a +1 trident of pain (62, 17, D) a flux talisman (62, 18, D) a +0 club a +0 leather armour (62, 20, D) a +0 short sword a +0 ring mail (62, 22, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 26, D) a +2 cloak of willpower (62, 37, D) a Necronomicon (63, 0, D) the staff of Iziusmoi {rPois Str+3 Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rPois: It protects you from poison Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (63, 8, D) a +2 long sword of holy wrath (63, 9, D) a +0 club (63, 15, D) a +0 leather armour a +0 falchion (63, 16, D) the +5 dagger of Zuabits {freeze, rPois} rPois: It protects you from poison (63, 18, D) a +0 club an orc corpse (skeletalised by now) (63, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 26, D) the +5 dagger "Yjoekehi" {elec, Fly Int+3 Dex-2} Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Fly: It grants you flight. (63, 32, D) a wind drake corpse (skeletalised by now) (63, 37, D) a manual of Short Blades (64, 19, D) a +0 hand axe a +0 chain mail (64, 26, D) a staff of death (68, 0, D) the +8 short sword "Jellybane" {protect, Str+4 Int+4 Dex+3} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (69, 0, D) a +1 mace of protection (70, 9, D) a +1 sling of draining (70, 30, D) a +0 whip (70, 36, D) the +1 scale mail "Xasmon" {rN+} rN+: It protects you from negative energy. (70, 37, D) the staff "Foedey" {rC++ Will+ Str-4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). rC++: It greatly protects you from cold. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (70, 39, D) a +2 spear a +0 robe (71, 8, D) a +4 plate armour of cold resistance (71, 27, D) a +4 heavy great mace (71, 37, D) the +10 scimitar of the Beginning {flame, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (71, 41, D) a necrophage corpse (72, 9, D) a +0 scimitar of venom (72, 26, D) a +4 rapier of flaming (72, 27, D) a +1 morningstar of flaming (72, 30, D) a +0 mace (72, 31, D) a +2 hand axe of electrocution a +0 club (72, 32, D) a +0 long sword (72, 37, D) a +5 shortbow of flaming (72, 39, D) a necrophage corpse (73, 16, D) the +8 broad axe "Waiwk" {holy, Str+2} Str+2: It affects your strength (+2). (73, 17, D) a staff of fire (73, 26, D) a staff of fire (73, 27, D) a +2 shortbow of draining (73, 31, D) a +0 hand axe (73, 36, D) a +5 heavy flail (73, 37, D) a +3 leather armour of fire resistance