ariaden the Dungeon (0, 50, D) the amulet of Jetom {Spirit Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Stlth+: It makes you more stealthy. a ring of positive energy a ring of willpower (0, 51, D) the +6 dagger of Fate {holy, Int+5 SInv} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (0, 52, D) a staff of conjuration (1, 32, D) a +3 trident of protection (1, 34, D) a +2 leather armour of fire resistance (1, 50, D) a staff of alchemy (1, 51, D) the staff "Faem" {^Contam rF+ rN+ Int+2 Dex+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (2, 14, D) a +0 pair of boots of stealth (2, 16, D) a +4 great mace of draining (2, 17, D) a +0 demon whip an amulet of regeneration (2, 33, D) a staff of fire (2, 34, D) a +0 sling of freezing (2, 50, D) a staff of alchemy (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 demon whip (3, 16, D) a +5 hand axe of freezing an amulet of guardian spirit a +2 antimagic orcbow (3, 34, D) a +2 orcbow of freezing (3, 36, D) a +0 flail of draining (3, 50, D) a +2 demon trident of pain (3, 51, D) a staff of death (3, 52, D) a staff of alchemy (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 demon whip (4, 16, D) a +0 great sword of flaming the staff "Kase" {rElec rF+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (4, 20, D) a +0 demon whip of venom (unseen) (4, 32, D) the +4 ring mail "Myedghahu" {Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (4, 50, D) a +3 whip of flaming (4, 51, D) a staff of cold (4, 52, D) a book of Death (5, 14, D) the +0 mace of the Beast {flame, *Noise rPois rC+++ Stlth+} rC+++: It renders you almost immune to cold. rPois: It protects you from poison *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. (5, 16, D) a +6 lajatang of electrocution an amulet of regeneration the +3 rapier "Niresch" {venom, *Slow Will+ rCorr Dex+5} Dex+5: It affects your dexterity (+5). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (5, 17, D) a +2 demon whip of draining (still there?) the +6 pearl dragon scales "Anuthrah" {Harm Rampage rN+ Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (5, 19, D) a +0 demon whip of draining (unseen) (5, 32, D) an amulet of the acrobat (5, 34, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). the +5 scale mail of the Hippogriff {Dex+5} Dex+5: It affects your dexterity (+5). (5, 35, D) a +4 ring of slaying a ring of willpower (5, 50, D) a ring of flight (5, 52, D) a ring of wizardry (6, 15, D) the Unrestrained Analects (6, 16, D) a +0 demon whip (6, 32, D) a +2 glaive of freezing (6, 35, D) an amulet of reflection a +5 spectral quarterstaff (6, 51, D) a staff of conjuration (7, 6, D) 5 scrolls of identify (7, 15, D) a +1 dagger of venom (unseen) (7, 17, D) a +0 demon whip (still there?) a +2 demon whip of venom (still there?) (7, 21, D) a +2 great sword of electrocution an amulet of guardian spirit (7, 32, D) a +0 hand axe of freezing (7, 34, D) the +11 falchion of the Crawling Thing {flame, *Slow rF+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. *Slow: It may slow you when you take damage. (7, 51, D) a +6 ring of dexterity (7, 52, D) a +4 vampiric whip (8, 14, D) a granite talisman (8, 15, D) a +3 leather armour of cold resistance (8, 16, D) a +3 short sword of speed (8, 18, D) a +2 demon whip of freezing (unseen) (8, 32, D) an amulet of guardian spirit (8, 33, D) a ring of wizardry (8, 34, D) the +1 falchion of the Curious Eyes {speed, rElec rN+ Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (8, 50, D) a +4 heavy mace (8, 51, D) a +2 robe of fire resistance (9, 15, D) a +2 scimitar of protection (9, 19, D) a +0 demon whip of freezing (unseen) (9, 32, D) the Octavo of Brilliant Allies Spells Type Level a - Foxfire Conjuration/Fire 1 b - Martyr's Knell Necromancy/Summoning 4 c - Freezing Cloud Conjuration/Ice/Air 5 (9, 33, D) a +0 shortbow of freezing (9, 34, D) a dragon-blood talisman a +6 ring of strength (9, 35, D) a ring of flight (9, 50, D) a +2 lajatang of electrocution (9, 51, D) a +0 quarterstaff of speed (9, 52, D) the +4 spear of Indomitability {venom, ^Fragile rPois Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison ^Fragile: It will be destroyed if unequipped. (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 15, D) a staff of fire (10, 19, D) a +1 demon whip of draining (10, 33, D) a +2 robe of willpower (10, 50, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (10, 52, D) a +2 leather armour of willpower (11, 0, D) a +0 falchion the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) the +6 spear "Teol" {protect, rN+} rN+: It protects you from negative energy. (11, 18, D) a +0 great sword of flaming (11, 32, D) a +3 chain mail of poison resistance (11, 33, D) a book of Chaos (11, 34, D) a ring of positive energy a +1 hand axe of flaming (11, 52, D) a +2 arbalest of flaming (12, 14, D) a +0 demon whip of venom (12, 16, D) a +1 flail of draining (12, 50, D) a +0 pair of boots of flying (12, 51, D) a +6 ring of strength (13, 18, D) a +2 demon whip of draining (unseen) (13, 32, D) a +2 plate armour of fire resistance (13, 50, D) +0 acid dragon scales (13, 52, D) a +3 arbalest of electrocution (14, 50, D) a +1 dagger of venom (14, 51, D) a staff of fire (14, 52, D) the +1 chain mail of the Guild-Master {MP+9} MP+9: It affects your magic capacity (+9). (17, 22, D) the +0 halberd "Ymyfapp" {freeze, rN+} rN+: It protects you from negative energy. the ring of Ener {Fire rCorr Slay+6} [ring of fire] Fire: It enhances your fire magic. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (17, 23, D) the +3 trident of the Invisible Queens {drain, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. a +0 leather armour (17, 24, D) a +0 scimitar a +1 short sword of venom (17, 28, D) a +0 dire flail of protection (18, 26, D) a +2 battleaxe of flaming (18, 28, D) a +2 war axe of flaming (18, 48, D) a +1 arbalest of freezing (unseen) (19, 16, D) a +0 falchion of holy wrath (19, 17, D) a book of the Dragon (19, 32, D) a ring of flight (19, 48, D) a +0 dagger (19, 49, D) a +0 dagger (19, 50, D) a +0 dagger (still there?) a +0 robe (still there?) the ring of Ridi {rElec rC+} (still there?) [ring of protection from cold] rC+: It protects you from cold. rElec: It insulates you from electricity. the +1 ring mail "Kennasm" {Str+2 Int+4} (still there?) Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (19, 51, D) a +0 orcbow a +0 halberd a +0 chain mail a ring of ice (20, 0, D) a ring of see invisible a ring of flight (20, 1, D) the +5 spear of the Sage {freeze, rC+ rCorr Int-5} Int-5: It affects your intelligence (-5). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (20, 16, D) a +0 long sword (20, 17, D) a +3 heavy hand axe (20, 22, D) a +0 longbow a +0 leather armour (20, 25, D) a +0 longbow a +0 leather armour (20, 32, D) a +1 vampiric battleaxe (20, 33, D) a +0 helmet of intelligence (20, 50, D) the +6 longbow of Coplesul {flame, rF+ Str+3} (still there?) Str+3: It affects your strength (+3). rF+: It protects you from fire. a +1 great sword (still there?) a +0 chain mail (still there?) the +6 war axe "Hydraslayer" {drain, rElec rC+ rCorr Int+3} (still there?) Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 robe (still there?) a staff of death (still there?) (20, 51, D) a +1 whip of pain (still there?) a +1 robe (still there?) (21, 0, D) a staff of conjuration (21, 1, D) an amulet of reflection (21, 16, D) a +5 whip of freezing (21, 17, D) a staff of air (21, 22, D) a +2 shortbow of flaming a +0 war axe of freezing a +0 leather armour a +0 longbow a +0 leather armour (21, 24, D) a +0 longbow a +0 leather armour (21, 32, D) a staff of cold (21, 34, D) a +1 spear of pain (21, 48, D) a +2 short sword of venom (unseen) (21, 50, D) a +0 giant spiked club a +0 dire flail a wand of roots (3) (22, 0, D) a manual of Armour (22, 1, D) a book of the Dragon (22, 17, D) a +0 dagger (22, 19, D) a +0 short sword (still there?) a +1 short sword of venom (still there?) a +0 shortbow (still there?) (22, 22, D) a +5 mace of holy wrath (22, 23, D) a +0 short sword (22, 33, D) a +0 heavy glaive (22, 48, D) a +2 robe (22, 51, D) a +0 dagger a +0 robe (23, 1, D) a +4 plate armour of willpower (23, 17, D) the Unrestrained Analects (23, 18, D) a +2 chain mail of cold resistance (23, 22, D) a +1 longbow of flaming a +0 leather armour a +0 long sword (23, 24, D) a +0 shortbow a +0 short sword (23, 25, D) a +0 rapier a +0 leather armour (23, 32, D) the +5 dagger "Isinul" {freeze, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison (23, 33, D) a +2 dagger of venom (23, 48, D) the Tome of Electrocution Spells Type Level a - Vhi's Electric Charge Translocation/Air 4 b - Freezing Cloud Conjuration/Ice/Air 5 (23, 49, D) a +1 ring mail of cold resistance (23, 50, D) a +0 giant spiked club a granite talisman (23, 51, D) a +0 dagger a +2 robe (23, 52, D) 3 large rocks (24, 1, D) the +9 short sword of Wu Jian's Whim {venom, rF+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (24, 23, D) a +0 longbow a +0 leather armour (24, 32, D) a book of Lightning (24, 33, D) a ring of fire (24, 34, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} MP+5: It affects your magic capacity (+5). Regen++: It increases your rate of health regeneration. (24, 48, D) a +2 robe (24, 49, D) a +0 dagger (24, 51, D) a +0 dagger the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (24, 52, D) a +1 long sword of electrocution a +1 plate armour of cold resistance (24, 53, D) a +4 shortbow of draining (still there?) a +1 bardiche of venom (still there?) a +0 plate armour (still there?) a ring of willpower (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) (25, 1, D) Loemug's Vellum of Hurtful Obstruction Spells Type Level a - Jinxbite Hexes 2 b - Irradiate Conjuration/Alchemy 5 (25, 16, D) a There-And-Back Book (25, 17, D) a +1 plate armour of cold resistance (25, 18, D) a staff of earth (25, 32, D) the +3 orcbow "Octopus's Bane" {heavy, rCorr} rCorr: It protects you from acid and corrosion. (25, 34, D) a staff of death (25, 50, D) a +0 long sword a +0 plate armour a +2 spear of distortion a +2 robe of resistance (25, 52, D) 6 large rocks (25, 55, D) a +0 war axe a +0 plate armour (26, 0, D) a +7 whip of pain (26, 16, D) a staff of cold (26, 34, D) a ring of resist corrosion (26, 50, D) a +0 giant club (26, 51, D) a +0 dagger of pain (still there?) a +0 robe (still there?) a +0 giant spiked club (still there?) a +0 giant spiked club (still there?) a +0 giant spiked club (still there?) (26, 52, D) a +0 battleaxe (still there?) a +2 shortbow of freezing (still there?) a +0 plate armour (still there?) (26, 54, D) a +0 long sword a +0 chain mail (26, 55, D) a +0 halberd a +0 chain mail a +1 battleaxe of flaming a +0 plate armour of cold resistance a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (27, 0, D) a +2 orcbow of draining (27, 16, D) a +6 ring of dexterity a +6 ring of intelligence 7 darts of dispersal (27, 17, D) a staff of earth (27, 32, D) the +5 glaive of the Guard {elec, spectral} (27, 33, D) a +2 heavy executioner's axe (27, 34, D) a +1 dagger of venom (27, 48, D) a +0 dagger (27, 49, D) +1 ice dragon scales (27, 50, D) a +6 mace of holy wrath a +0 robe the +7 shortbow "Zaipad" {heavy, rPois} rPois: It protects you from poison a +0 dire flail a +0 chain mail (27, 52, D) 4 large rocks (still there?) a +3 great mace (still there?) a +0 chain mail (still there?) (28, 0, D) a staff of fire (28, 32, D) an amulet of faith a +6 ring of intelligence a +6 ring of dexterity (28, 33, D) an amulet of regeneration (28, 48, D) a +0 short sword (28, 49, D) a book of Cantrips (28, 50, D) a +2 robe of willpower (28, 51, D) a +1 broad axe of pain (still there?) a +0 plate armour (still there?) (29, 17, D) a staff of cold (29, 32, D) the staff of Makhleb's Grace {rElec rF+ rC- rN+ Str+6 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (29, 33, D) a +0 heavy halberd (29, 48, D) a +0 dagger (29, 50, D) a +0 dagger a +0 robe a +1 tower shield of protection (29, 51, D) a +0 war axe a +0 chain mail a +0 hand axe a boomerang a +0 chain mail (30, 48, D) a book of Weapons (30, 50, D) a +0 short sword a +0 arbalest a +0 war axe a +0 chain mail a +6 flail of draining (30, 51, D) 4 large rocks (31, 50, D) a +0 giant spiked club a staff of death (31, 51, D) a +3 war axe (still there?) a +4 plate armour of cold resistance (still there?) a +2 kite shield (still there?) (32, 48, D) a maw talisman (32, 49, D) a +0 dagger (32, 50, D) a +2 orcbow of flaming a +0 long sword a +0 plate armour a staff of conjuration a +0 robe the +1 plate armour of the Invisible Deaths {Harm rPois rCorr Str-4} Str-4: It affects your strength (-4). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (32, 51, D) a +0 giant club (32, 52, D) a +0 giant club (33, 48, D) the staff of Sharing Slow Death {rPois rC+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (33, 50, D) a +0 giant club 5 large rocks a ring of resist corrosion (33, 51, D) a +1 arbalest of flaming (unseen) (33, 58, D) a +2 dagger of electrocution (still there?) a +3 chain mail of cold resistance (still there?) a wand of polymorph (6) (still there?) the goblin corpse of Ijyb (skeletalised by now) (still there?) (34, 3, D) a +1 trident of protection (still there?) a +0 leather armour (still there?) (34, 4, D) a +0 trident a ring of willpower (34, 31, D) a +0 hand axe a throwing net a +0 chain mail (34, 49, D) a +2 plate armour of poison resistance (35, 1, D) a +0 spear (35, 14, D) a +1 great sword of holy wrath (35, 28, D) a +0 scimitar of electrocution (35, 29, D) the +8 Vampire's Tooth {megavamp} an amulet of faith a ring of resist corrosion a ring of poison resistance a +0 cloak a +0 short sword (36, 1, D) a +4 halberd of freezing (36, 5, D) a +2 vampiric trident a +0 leather armour (36, 15, D) a +1 pair of boots of rampaging (36, 28, D) a +0 dagger (36, 29, D) a +4 heavy sling a +0 robe (36, 33, D) a +1 long sword of holy wrath a +0 chain mail a +0 kite shield of reflection (36, 34, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (still there?) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 chain mail of willpower (still there?) (37, 0, D) a +2 falchion of flaming (37, 1, D) a +0 spear a +0 longbow an amulet of reflection (37, 4, D) a +3 heavy spear (still there?) 3 javelins (still there?) a +2 plate armour of cold resistance (still there?) a +0 trident (still there?) a +1 scale mail of fire resistance (still there?) (37, 5, D) a +0 trident (37, 14, D) a +1 lajatang of electrocution (37, 15, D) a +2 mace of protection (37, 29, D) a +6 ring of intelligence (37, 30, D) a +2 antimagic scimitar (still there?) a +2 robe of positive energy (still there?) (37, 32, D) a +0 halberd a +0 animal skin (38, 0, D) a staff of conjuration (38, 1, D) a staff of alchemy (38, 2, D) a +5 spear of freezing (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (38, 3, D) a +0 trident (38, 14, D) a staff of alchemy (38, 15, D) a +2 helmet of see invisible (38, 28, D) a +0 halberd (38, 29, D) a +2 chain mail of cold resistance (38, 32, D) the +9 flail of the Past {spect, Fly} (still there?) Fly: It grants you flight. a +0 robe (still there?) (38, 33, D) a +0 giant club a +0 robe a wand of roots (8) (38, 48, D) a +10 giant club (38, 49, D) a book of Minor Magic (38, 50, D) a +1 arbalest of flaming (39, 1, D) a staff of cold (39, 14, D) the +5 dagger "Goblinslayer" {holy, ^Drain rC++ rCorr} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (39, 15, D) a book of Lightning (39, 28, D) a staff of conjuration (39, 29, D) a +0 mace a +0 chain mail (39, 30, D) a +1 short sword of venom (still there?) 2 curare-tipped darts (still there?) (39, 48, D) a ring of protection from fire (39, 50, D) a +1 scale mail of positive energy (40, 1, D) a +0 trident 2 boomerangs a +3 heavy executioner's axe (40, 15, D) a staff of fire (40, 29, D) the +8 dire flail "Heoh" {freeze, ^Fragile rN+ Int+2} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (40, 49, D) a staff of cold (40, 52, D) a glowing shapeshifter corpse (skeletalised by now) (41, 0, D) a staff of cold (41, 1, D) a +0 leather armour (41, 29, D) a staff of alchemy (41, 48, D) a +2 ring mail of fire resistance (41, 49, D) a +0 tower shield of poison resistance (41, 50, D) an amulet of faith (41, 52, D) a glowing shapeshifter corpse (skeletalised by now) (41, 54, D) a glowing shapeshifter corpse (skeletalised by now) (41, 59, D) a basilisk corpse (skeletalised by now) (42, 14, D) a +4 great sword of freezing (42, 15, D) a +5 scimitar of holy wrath (42, 28, D) a +0 dagger of speed (42, 48, D) a +0 quarterstaff of draining (42, 49, D) a +1 heavy quarterstaff (42, 50, D) the staff of Wixaut {rF+ rC+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (42, 54, D) a glowing shapeshifter corpse (skeletalised by now) (42, 56, D) a glowing shapeshifter corpse (skeletalised by now) (43, 15, D) a +1 orcbow of flaming (43, 28, D) a +0 ring mail (43, 29, D) a +0 vampiric dagger (43, 48, D) a +0 broad axe of freezing (43, 50, D) the +5 ice dragon scales "Woloppia" {*Slow Fly rPois rF- rC++ Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rPois: It protects you from poison Fly: It grants you flight. *Slow: It may slow you when you take damage. (43, 52, D) a glowing shapeshifter corpse (skeletalised by now) (44, 28, D) a +3 dire flail of venom (44, 48, D) a book of Beasts (44, 50, D) a ring of poison resistance (44, 51, D) a +2 halberd of venom (44, 52, D) a shapeshifter corpse (skeletalised by now) (44, 56, D) a glowing shapeshifter corpse (skeletalised by now) (45, 48, D) a +0 vampiric falchion (45, 49, D) the +5 dagger of an ossuary {freeze, rPois Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison (45, 51, D) a staff of earth (45, 52, D) a glowing shapeshifter corpse (skeletalised by now) (45, 55, D) a glowing shapeshifter corpse (skeletalised by now) (46, 48, D) the amulet of Panentheism {Acrobat Dex+3 Stlth+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (46, 49, D) a staff of death (46, 50, D) a book of Debilitation (46, 51, D) a ring of resist corrosion (46, 52, D) a glowing shapeshifter corpse (skeletalised by now) (46, 53, D) a ring of resist corrosion (46, 55, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (46, 57, D) a glowing shapeshifter corpse (skeletalised by now) (46, 58, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (47, 16, D) a +0 great mace a +0 chain mail (47, 48, D) a +1 robe of positive energy (47, 49, D) a +1 ring mail of willpower (47, 50, D) 4 scrolls of enchant weapon 15 scrolls of brand weapon 4 scrolls of enchant armour (47, 51, D) a +1 leather armour of positive energy (47, 52, D) a glowing shapeshifter corpse (skeletalised by now) (47, 53, D) a shapeshifter corpse (skeletalised by now) (47, 58, D) a shapeshifter corpse (skeletalised by now) (48, 16, D) a +0 great mace a +0 plate armour a +0 great mace a +0 chain mail (48, 18, D) a +0 bardiche a +0 plate armour (48, 48, D) a +0 plate armour of positive energy (48, 49, D) a ring of protection from cold (48, 50, D) a staff of earth (48, 51, D) the +0 leather armour "Uthregarr" {Will+ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (48, 55, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (48, 56, D) a shapeshifter corpse (skeletalised by now) (49, 1, D) a +3 mace of draining (49, 12, D) a +2 leather armour of fire resistance (49, 36, D) a staff of earth (49, 37, D) a staff of air (49, 44, D) a +0 quarterstaff a +0 robe (49, 50, D) a staff of cold (49, 53, D) a shapeshifter corpse (skeletalised by now) (49, 56, D) a glowing shapeshifter corpse (skeletalised by now) (50, 0, D) a +1 great sword of holy wrath (50, 1, D) a +0 flail of protection (50, 12, D) a +0 dagger of venom (50, 13, D) the +5 morningstar "Impbane" {spect, rC++ Int+2 Stlth+} Int+2: It affects your intelligence (+2). rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (50, 15, D) a +0 arbalest (50, 17, D) a +0 war axe a +0 chain mail (50, 24, D) a staff of air (50, 37, D) a +4 broad axe of distortion (50, 48, D) a +2 double sword of holy wrath (50, 49, D) a +1 mace of draining (50, 50, D) a staff of death (50, 53, D) a glowing shapeshifter corpse (skeletalised by now) (51, 13, D) a staff of air (51, 17, D) a +1 war axe a +1 plate armour of willpower a +0 battleaxe a +0 chain mail (51, 36, D) the staff "Impslayer" {rElec rF+ Str+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (51, 37, D) the +5 quarterstaff of the Wizarding Gods {flame, rC+ rCorr Str-3 Int+4} Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (51, 49, D) a staff of conjuration (51, 50, D) a +2 robe (51, 52, D) a glowing shapeshifter corpse (skeletalised by now) (52, 0, D) a +2 chain mail of willpower (52, 12, D) a +3 plate armour of cold resistance (52, 13, D) a ring of resist corrosion (52, 16, D) a +0 battleaxe a +0 plate armour (52, 24, D) a +0 flail of holy wrath (52, 40, D) the +6 war axe of Beal {heavy, rN+} rN+: It protects you from negative energy. a +0 robe (52, 48, D) a +2 leather armour of fire resistance (52, 50, D) a staff of earth (52, 53, D) a glowing shapeshifter corpse (skeletalised by now) (53, 0, D) a staff of conjuration (53, 1, D) the staff of Broken Luck {Int+3 SInv Stlth+ Conj Fire} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (53, 12, D) a staff of earth (53, 13, D) a +2 trident of pain (53, 15, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. a +0 chain mail (53, 37, D) the +1 shortbow of Qealap {flame, rC- Will++ Str+4} Str+4: It affects your strength (+4). rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. (53, 49, D) a +1 halberd of protection a book of Scorching (53, 50, D) the +4 great sword of Eternal War {protect, rCorr} rCorr: It protects you from acid and corrosion. (53, 52, D) a glowing shapeshifter corpse (skeletalised by now) (54, 13, D) a +4 long sword of flaming (54, 24, D) the +7 rapier "Zeweb" {heavy, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (54, 25, D) the +9 short sword "Canuluh" {venom, Str+3} Str+3: It affects your strength (+3). (54, 36, D) a +1 falchion of draining (54, 48, D) a +0 buckler of protection (54, 49, D) a flux talisman (54, 50, D) the staff of the Amorous God {rC++ rCorr Hexes Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (55, 0, D) a +2 leather armour of willpower (55, 1, D) a +1 spear of venom (55, 13, D) a +0 dire flail (58, 47, D) a ring of flight (58, 49, D) a +0 robe (59, 36, D) a +6 short sword of freezing (59, 37, D) a +2 leather armour of poison resistance (59, 38, D) a +0 shortbow a +1 long sword of flaming a +0 robe (59, 47, D) a +3 hand axe of freezing (59, 48, D) a ring of ice (59, 49, D) the +8 dagger of Uteesan {antimagic, rElec rCorr Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (60, 36, D) a +1 plate armour of poison resistance (60, 37, D) an amulet of reflection (60, 47, D) a +2 mace of protection (60, 49, D) a staff of air (61, 0, D) the +1 ring mail "Edibeo" {Int+2} Int+2: It affects your intelligence (+2). (61, 9, D) a +0 trident (61, 16, D) a +1 leather armour of fire resistance (61, 26, D) a book of Lightning (61, 29, D) a +0 shortbow (61, 36, D) a +1 pair of gloves of strength (61, 47, D) a +0 cloak of stealth (62, 11, D) a +0 trident (62, 16, D) a +5 hand axe of venom (62, 17, D) a +2 cloak of willpower (62, 27, D) a +0 trident a boomerang a staff of air (62, 30, D) a +0 trident (62, 37, D) a +2 leather armour of cold resistance (62, 48, D) +0 shadow dragon scales (62, 49, D) a +4 heavy sling (62, 55, D) a water moccasin corpse (63, 9, D) a +0 trident 2 boomerangs (63, 11, D) a +0 trident (63, 16, D) a staff of death (63, 26, D) a +2 spectral quarterstaff (63, 27, D) 2 large rocks a wand of roots (5) (63, 31, D) a +0 trident (63, 36, D) the +7 war axe of Chaos {speed, ^Drain ^Fragile Dex+5} Dex+5: It affects your dexterity (+5). ^Drain: It drains your maximum health when unequipped. ^Fragile: It will be destroyed if unequipped. (63, 47, D) a book of Frost (63, 50, D) a +0 spectral quarterstaff (63, 53, D) a +2 heavy long sword a +0 robe (64, 16, D) a +0 dagger of electrocution (64, 17, D) a staff of earth (64, 28, D) a +0 trident a boomerang (64, 50, D) the +3 long sword of Ubuekixa {freeze, rN+ Str+5 Dex-2} Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. (64, 54, D) a +1 flail of protection a +0 robe a +0 buckler a hydra corpse a spriggan corpse (64, 55, D) a cane toad corpse (64, 57, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (65, 26, D) a +0 shortbow (65, 47, D) the Exposition on Sandy Graupel Spells Type Level a - Freeze Ice 1 b - Lee's Rapid Deconstruction Earth 5 c - Lehudib's Crystal Spear Conjuration/Earth 8 (65, 48, D) a +1 heavy triple crossbow (65, 49, D) a book of the Warp (65, 50, D) a +3 plate armour of fire resistance (65, 52, D) a +1 broad axe of venom a +0 robe a spriggan corpse (65, 54, D) a +2 broad axe of freezing a +0 robe the ring of Geuruad {rCorr Str-3 Int+6 Dex+6} [ring of dexterity] Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. a +2 vampiric lajatang a +0 robe a spriggan corpse (65, 55, D) a +0 quarterstaff a +0 robe (65, 56, D) a +0 hand axe a +0 animal skin a ring of willpower a skyshark corpse (65, 57, D) a +1 orcbow of flaming the +8 demon trident "Rift" {distort, reach+} a +0 robe a +2 arbalest of draining a +1 war axe of pain a +0 robe a spriggan corpse (65, 58, D) a +2 flail of draining a +0 robe a +0 buckler a ring of poison resistance a +1 antimagic broad axe a +0 animal skin a basilisk corpse a water moccasin corpse a spriggan corpse (66, 52, D) a skyshark corpse (66, 54, D) a +4 quarterstaff a +0 robe a +0 robe a spriggan corpse (66, 56, D) a +0 flail a +0 animal skin the ring of Muoden {rC+ SInv} [ring of see invisible] rC+: It protects you from cold. SInv: It lets you see invisible. a +0 hand axe a +0 animal skin a spriggan corpse (66, 57, D) a +2 short sword of holy wrath a +0 robe a +1 demon whip of draining a +0 robe a +0 buckler a ring of flight a spriggan corpse a black mamba corpse a wolf corpse (66, 58, D) a +2 rapier of electrocution a +0 robe a +0 buckler a yak corpse (67, 49, D) the staff of Prudence {*Slow rPois rC+ Dex+2 Necro Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rPois: It protects you from poison *Slow: It may slow you when you take damage. Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (67, 50, D) a staff of air (67, 53, D) a polar bear corpse a hydra corpse (67, 54, D) an elephant corpse (67, 55, D) a +5 demon whip of flaming a +3 heavy sling a +0 robe a +0 buckler (67, 57, D) the +9 long sword of a Thousand Beasts {freeze, rN+++ Str+4 Int-2} Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). rN+++: It renders you almost immune to negative energy. a +0 robe a +6 ring of dexterity a spriggan corpse (67, 58, D) a skyshark corpse (67, 59, D) a +3 quick blade of draining a +0 robe a +0 buckler a +4 ring of protection a +1 lajatang of speed a +0 robe a spriggan corpse (68, 0, D) a staff of alchemy (68, 1, D) a +0 trident (68, 4, D) a +0 hand axe (68, 48, D) a staff of death (68, 50, D) a ring of flight (68, 55, D) a +0 war axe a +0 animal skin a spriggan corpse (68, 56, D) a komodo dragon corpse (68, 57, D) a +1 quick blade of draining a +0 robe a +0 buckler a spriggan corpse (69, 0, D) a +0 whip of electrocution (69, 2, D) a +0 short sword (69, 36, D) a staff of cold (69, 47, D) a +2 ring mail of poison resistance (69, 48, D) a +3 chain mail of positive energy (69, 49, D) the +2 long sword of Cocytus {flame, *Corrode rElec rPois rF+++} rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. rPois: It protects you from poison *Corrode: It may corrode you when you take damage. (69, 50, D) a staff of cold (69, 52, D) a +4 flail of protection a +0 robe (70, 8, D) a +0 heavy spear (70, 9, D) a staff of death (unseen) (70, 10, D) a +0 trident (70, 11, D) a +0 trident (70, 36, D) a +8 chain mail of ponderousness (70, 48, D) a +0 buckler a +1 vampiric demon whip (70, 49, D) the +2 dagger "Qifush" {protect, rC+ MP+9 Stlth+} rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (70, 54, D) a +5 rapier of venom a +0 robe a spriggan corpse (70, 55, D) a water moccasin corpse (71, 10, D) a +0 trident (71, 11, D) a +0 trident (71, 16, D) the +8 short sword of Melee {drain, rC++ rCorr} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (71, 26, D) the +7 mace "Kuff" {freeze, rPois rF- Int+3} Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rPois: It protects you from poison (71, 37, D) a +3 war axe of freezing (72, 11, D) a +0 trident (72, 16, D) a +2 hand axe of electrocution (72, 26, D) a +1 giant spiked club (72, 27, D) a staff of cold (72, 49, D) the Unrestrained Analects (73, 16, D) a +0 dagger a +0 robe a +4 plate armour of cold resistance (73, 27, D) the staff "Killer Bee's Foe" {rN+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (73, 36, D) a +0 war axe of electrocution (73, 37, D) a +1 leather armour of willpower (73, 48, D) the +7 chain mail of the Wilderness {rC+ Will+ Int+8 Stlth-} Int+8: It affects your intelligence (+8). rC+: It protects you from cold. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (74, 3, D) a +0 giant spiked club a +0 giant spiked club (74, 47, D) a book of the Spheres (74, 49, D) a staff of earth