Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4880289076748507477 6 ariaden the Magician (level 2, -1/22 HPs) Began as a Djinni Air Elementalist on June 19, 2024. Splashed by a jelly's acid (2 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:02:49 (61 turns). ariaden the Magician (Djinni Air Elementalist) Turns: 61, Time: 00:02:50 Health: -1/22 AC: -1 Str: 7 XL: 2 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . g - +0 club rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-2 HP) @: corroded, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions d - a potion of haste e - a potion of berserk rage Skills: * Level 1.3 Fighting + Level 0.0 Maces & Flails + Level 0.8 Armour + Level 2.5 Dodging + Level 1.9 Stealth + Level 0.8 Shields * Level 3.2 Spellcasting * Level 3.2 Conjurations * Level 3.2 Hexes Level 0.0 Charms * Level 3.2 Summonings * Level 3.2 Necromancy * Level 3.2 Translocations Level 0.0 Transmutations * Level 3.2 Fire Magic * Level 3.2 Ice Magic * Level 3.2 Air Magic * Level 3.2 Earth Magic * Level 3.2 Alchemy + Level 0.8 Invocations + Level 0.8 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 4% 1 b - Static Discharge Conj/Air 26% 3-5/arc 8% 2 c - Swiftness Air 13% N/A 14% 3 d - Airstrike Air 6% 2d(1-17) 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jelly is moderately wounded. The zap hits the ogre. The ogre is lightly wounded. The zap hits the jelly. The jelly is lightly wounded. The zap hits the orc priest. The orc priest is moderately wounded. The ufetubus barely misses you. The ufetubus closely misses you. The jelly hits you. The acid corrodes you! You are splashed with acid! Ouch! That really hurt! The ufetubus barely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, 100% to hit) The zap hits the jelly. The jelly is heavily wounded. The zap hits the ogre. The ogre is moderately wounded. The zap hits the jelly. The jelly is moderately wounded. The zap hits the orc priest. The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * The ufetubus barely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The jelly barely misses you. The orc priest casts a cantrip, but nothing happens. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You feel better. The ufetubus completely misses you. The ufetubus barely misses you. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * The ufetubus closely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * You hit the jelly but do no damage. Your hands burn! You die... ▓+▓ ▓.▓ ▓.▓ ▓o▓ ▓J▓ ▓O▓ ▓J▓ ▓@▓ ▓5▓ ▓†▓ ▓.▓ ▓†▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ You could see an ogre, 2 jellies, an orc priest and an ufetubus. Vanquished Creatures A ball python (D) A bat (D) A hobgoblin (D) A kobold (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ariaden the Djinni Air Elementalist began the quest for the | Orb. 0 | D | ariaden set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 7 | D | Reached skill level 1 in Fighting 12 | D | Reached XP level 2. HP: 12/22 MP: 0/0 56 | D | Noticed an ogre 59 | D | HP: 1/22 [ufetubus (3)] 61 | D | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.3 Armour | | 0.8 Dodging | | 2.5 Stealth | | 1.9 Shields | | 0.8 Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Invocations | | 0.8 Evocations | | 0.8 Action || total ---------------------------++------- Melee: Club || 1 Cast: Shock || 9 Use: Potion || 2 Armour: Robe || 11 Dodge: Dodged || 15