Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 17063957392224866893 140 ariaden the Magician (level 5, -1/42 HPs) Began as a Djinni Air Elementalist on June 19, 2024. Slain by a water moccasin (9 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:02:17 (38 turns). ariaden the Magician (Djinni Air Elementalist) Turns: 38, Time: 00:02:18 Health: -1/42 AC: 2 Str: 7 XL: 5 Next: 47% Gold: 0 EV: 13 Int: 18 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: * Level 4.8 Fighting + Level 3.2 Armour + Level 4.4 Dodging - Level 1.5 Stealth * Level 4.8 Spellcasting * Level 4.8 Conjurations * Level 4.8 Hexes Level 0.0 Charms * Level 4.8 Summonings * Level 4.8 Necromancy * Level 4.8 Translocations Level 0.0 Transmutations * Level 4.8 Fire Magic * Level 4.8 Ice Magic * Level 4.8 Air Magic * Level 4.8 Earth Magic * Level 4.8 Alchemy + Level 3.2 Invocations + Level 3.2 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 84% 1d8 1% 1 b - Static Discharge Conj/Air 42% 3-5/arc 2% 2 c - Swiftness Air 21% N/A 5% 3 d - Airstrike Air 10% 2d(2-18) 19% 4 e - Apportation Tloc 42% N/A 1% 1 f - Call Imp Summ 42% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Dodging skill increases to level 4! Your Invocations skill increases to level 3! Your Evocations skill increases to level 3! You have reached level 5! The power to cast Call Imp wells up from within. Spell assigned to 'f'. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (moderately wounded, 53% to hit) The zap misses the water moccasin. The zap hits the hound. The hound is almost dead. The water moccasin bites you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 53% to hit) The zap hits the water moccasin. The water moccasin is moderately wounded. The zap hits the hound. The hound is almost dead. The water moccasin bites you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 53% to hit) The zap misses the water moccasin. The zap hits the hound. You kill the hound! The water moccasin completely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...'††5.@S†....+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A scorpion (D) A howler monkey (D) A hound (D) An adder (D) A giant cockroach (D) A jackal (D) A quokka (D) 2 rats (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ariaden the Djinni Air Elementalist began the quest for the | Orb. 0 | D | ariaden set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 7 | D | Reached skill level 1 in Fighting 24 | D | Noticed a howler monkey 24 | D | Noticed a scorpion 24 | D | Noticed a water moccasin 24 | D | Noticed a hound 29 | D | Reached skill level 1 in Armour 29 | D | Reached skill level 1 in Invocations 29 | D | Reached skill level 1 in Evocations 29 | D | Reached XP level 2. HP: 12/23 MP: 0/0 31 | D | Killed a scorpion 32 | D | Reached XP level 3. HP: 8/31 MP: 0/0 32 | D | Learned a level 1 spell: Apportation 32 | D | Reached XP level 4. HP: 9/37 MP: 0/0 35 | D | Reached XP level 5. HP: 26/42 MP: 0/0 35 | D | Learned a level 2 spell: Call Imp 38 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 2 3 4 | 4.8 Armour | 1 2 3 | 3.2 Invocations | 1 2 3 | 3.2 Evocations | 1 2 3 | 3.2 Dodging | 3 4 | 4.4 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 10 | 5 || 15 Call Imp | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 4 | 6 || 10 Dodge: Dodged | 6 | 1 || 7