ariaden the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) a +0 leather armour the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight (11, 0, D) a +0 falchion the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 22, D) a +0 dagger (59, 23, D) a +0 long sword an elf corpse (59, 37, D) a manual of Ice Magic (60, 37, D) a book of the Tundra (61, 8, D) a +0 demon whip of pain (61, 16, D) a +2 shortbow of electrocution (61, 23, D) a +0 long sword an elf corpse (61, 26, D) a +6 ring of dexterity (61, 37, D) a +1 scale mail of cold resistance (unseen) (62, 0, D) a +2 long sword of protection (62, 9, D) the Lessons on Distillation and the Jaunt Spells Type Level a - Apportation Translocation 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Hoarfrost Cannonade Ice/Alchemy 5 (62, 16, D) a staff of conjuration (62, 20, D) a +0 long sword an elf corpse (62, 26, D) the +4 battleaxe of Golden Forgiveness {holy, Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (62, 27, D) a +0 ring mail of poison resistance (62, 37, D) a +2 ring mail of positive energy (unseen) (63, 0, D) a book of Storms (63, 8, D) the staff "Ohai" {^Drain rN+ Will+ Dex+5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 16, D) a book of the Dragon (63, 17, D) the +0 trident of the Bashing Gods {spect, rF+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (63, 21, D) a +0 longbow a +0 short sword a +0 leather armour an elf corpse (63, 27, D) a +0 sling of freezing (63, 37, D) the +1 scale mail of Conscience {^Contam Dex+3} Dex+3: It affects your dexterity (+3). ^Contam: It causes magical contamination when unequipped. (unseen) (64, 16, D) +0 storm dragon scales (64, 17, D) a staff of alchemy (64, 27, D) a staff of earth (64, 29, D) a death scarab corpse (65, 26, D) the +1 robe of Emmos {rF+ rN+ Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. (66, 3, D) a +0 dagger a +0 robe (67, 0, D) a book of the Wilderness (67, 3, D) a +0 war axe a +0 short sword an orc corpse (skeletalised by now) (68, 12, D) a +0 dagger a +0 robe (69, 11, D) a +0 falchion an orc corpse (skeletalised by now) (69, 13, D) a +0 short sword a +0 club a +0 leather armour a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (69, 36, D) Great Wizards, Vol. VII (69, 39, D) a wolf corpse (70, 8, D) a +3 leather armour of fire resistance (70, 9, D) a +2 robe of fire resistance (70, 36, D) the +0 ring mail of Awe {+Blink rElec rF- Regen+} rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. (70, 37, D) a staff of conjuration (71, 8, D) a +4 dagger of venom (71, 16, D) a +2 robe of willpower (71, 17, D) an amulet of guardian spirit (71, 18, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 26, D) a +1 leather armour of positive energy (71, 27, D) a +6 ring of strength (71, 36, D) a +2 whip of electrocution (71, 37, D) a +2 battleaxe of electrocution (72, 8, D) a +2 rapier of electrocution (72, 9, D) the +6 great mace "Paletw Zeto" {speed, SInv} SInv: It lets you see invisible. (72, 17, D) a +0 great mace a +0 ring mail a +3 scale mail of willpower a human corpse (skeletalised by now) (72, 19, D) a +0 arbalest (72, 26, D) Great Wizards, Vol. II (72, 27, D) a book of Wicked Creation (72, 37, D) a +3 scale mail of cold resistance (72, 39, D) a yak corpse (73, 1, D) a +0 mace of protection (73, 16, D) a +6 ring of strength a staff of death (73, 17, D) a book of Fire (73, 19, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (73, 26, D) the +1 robe of Wu Jian's Respect {rC+ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. (73, 27, D) a staff of alchemy (73, 37, D) a +1 pair of boots of flying (73, 38, D) an iguana corpse (74, 3, D) a wolf corpse (skeletalised by now) (74, 18, D) a +0 morningstar a +0 arbalest a +0 ring mail (75, 1, D) the +8 hand axe of Defenestration {elec, Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). (75, 3, D) a black bear corpse (skeletalised by now)