armaa Level 1 of the Dungeon (0, 0, D:1) 5 tomahawks (17, 0, D:1) a +0 club (16, 1, D:1) a +0 club (-20, 4, D:1) 8 poisoned needles (-6, 7, D:1) a +0 hand axe (13, 7, D:1) a +0 club (-13, 8, D:1) a +0 ring mail (-10, 11, D:1) a +0 dagger (20, 22, D:1) a +0 dagger (6, 35, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (15, 4, D:2) 20 stones (30, 24, D:2) a +0 whip (28, 30, D:2) a +0 flail (27, 37, D:2) a +0 spear (33, 39, D:2) a +0 club (38, 39, D:2) a +0 club (-7, 48, D:2) 21 stones (9, 54, D:2) 8 curare-tipped needles Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (8, 8, D:3) an arrow (9, 10, D:3) an arrow (12, 12, D:3) an arrow (5, 17, D:3) an arrow (14, 18, D:3) a potion of curing (9, 19, D:3) an arrow (10, 22, D:3) 8 gold pieces (9, 23, D:3) an arrow (9, 24, D:3) an arrow (12, 24, D:3) an arrow (unseen) (8, 26, D:3) an arrow