armaa the Dungeon (0, 0, D) a stone (6, 0, D) a +0 dagger a bat corpse a jackal corpse a goblin corpse (7, 0, D) a stone a kobold corpse (11, 0, D) a worker ant corpse a jackal corpse (42, 0, D) an uncursed staff of energy (43, 0, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of venom the +2 dire flail "Konaddaeg" {antimagic, rF++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It greatly protects you from fire. a +1 broad axe of chopping (44, 0, D) a +0 pair of gloves (45, 0, D) a +0 helmet (46, 0, D) a +1 chain mail