Dungeon Sprint DCSS version 0.34-a0-150-gb00a169baa (webtiles) character file. Game seed: 3758211890762569646 0 arvianne the Sneak (level 1, 0/12 HPs) Began as a Kobold Brigand on June 16, 2025. Slain by a merfolk siren ... wielding a +0 spear (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (12 turns). arvianne the Sneak (Kobold Brigand) Turns: 12, Time: 00:00:10 Health: 0/12 AC: 3 Str: 8 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +2 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: mesmerised A: small, no large weapons, nightstalker 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles d - 9 poisoned darts (quivered) Armour b - a +0 robe (worn) c - a +0 cloak (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: + Level 2.1 Fighting + Level 2.6 Short Blades + Level 2.1 Throwing + Level 1.2 Dodging + Level 5.3 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. You open the door. 4 weeping skulls come into view. The weeping skull gives a chilling moan. x2 Found 243 gold pieces. You close the door. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. Found 243 gold pieces. There is an open door here. You see here 243 gold pieces. The helpless merfolk siren fails to defend itself. You impale the merfolk siren!! The merfolk siren is almost dead. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Throw: 3 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (severely wounded, mesmerising, 51% to hit) You throw a curare-tipped dart. The curare-tipped dart barely misses the merfolk siren. The merfolk siren chants its luring song. Throw: 2 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (severely wounded, mesmerising, 51% to hit) You throw a curare-tipped dart. The curare-tipped dart closely misses the merfolk siren. The merfolk siren barely misses you. Throw: dart (curare) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (severely wounded, mesmerising, 51% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the merfolk siren. The merfolk siren is poisoned. The merfolk siren struggles to breathe. The merfolk siren seems to slow down. The merfolk siren is almost dead. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ## ##. .## #.m#..# #.@.# # ##'## .# ##.##°z. +.<.+z# ##.##zz° #+# .# # You could see a merfolk siren (mesmerising, very poisoned, slow). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | arvianne the Kobold Brigand began the quest for the Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 1/1 3 | D | Noticed a weeping skull 3 | D | Noticed a weeping skull 3 | D | Noticed a weeping skull 3 | D | Noticed a weeping skull 6 | D | Noticed a merfolk siren 12 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Dagger || 1 Throw: Dart || 3 Stab: Sleeping || 1 Armour: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts