Dungeon Sprint DCSS version 0.34-a0-150-gb00a169baa (webtiles) character file. Game seed: 8718480675926627714 0 arvianne the Sneak (level 1, 0/12 HPs) Began as a Kobold Brigand on June 16, 2025. Slain by a merfolk siren ... wielding a +0 trident (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:15 (22 turns). arvianne the Sneak (Kobold Brigand) Turns: 22, Time: 00:00:16 Health: 0/12 AC: 3 Str: 8 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +2 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: mesmerised A: small, no large weapons, nightstalker 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles d - a poisoned dart (quivered) Armour b - a +0 robe (worn) c - a +0 cloak (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: + Level 2.1 Fighting + Level 2.6 Short Blades + Level 2.1 Throwing + Level 1.2 Dodging + Level 5.3 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Press: ? - help, Q - select action Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising, very poisoned, slow, 51% to hit) You throw a poisoned dart. The poisoned dart closely misses the merfolk siren. The merfolk siren chants its luring song. Throw: 3 darts (poison) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising, very poisoned, slow, 51% to hit) You throw a poisoned dart. The poisoned dart closely misses the merfolk siren. Throw: 2 darts (poison) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 trident (heavily wounded, mesmerising, very poisoned, slow, 51% to hit) You throw a poisoned dart. The poisoned dart hits the merfolk siren. The merfolk siren looks even sicker. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. The merfolk siren is no longer moving slowly. The merfolk siren chants its luring song. There is an open door here. You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is heavily wounded. You completely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... #+# ##.### +.<.+# ##.##.# #@# 3# #.m.# # #..#..# ##. .## ## ## You could see a merfolk siren (mesmerising, very poisoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | arvianne the Kobold Brigand began the quest for the Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 1/1 1 | D | Noticed a neqoxec 4 | D | Noticed a merfolk siren 22 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Dagger || 6 Throw: Dart || 11 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 20 daAuts