asdpro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +1 demon blade of freezing (60, 18, D) a +5 plate armour a +3 shield (60, 19, D) a +6 ring of intelligence (60, 37, D) a +2 long sword of holy wrath (61, 0, D) an uncursed staff of conjuration (61, 8, D) a fan of gales (61, 11, D) the cursed +0 demon whip "Typonar" {pain, rPois rN++ MP+9 Int-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It protects you from poison. It greatly protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (61, 12, D) a cursed -2 falchion (61, 27, D) an uncursed ring of fire (61, 36, D) a sack of spiders (61, 37, D) the +3 shortbow of Doom {venom, rElec rPois Dex-4} It poisons the ammo it fires. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. (62, 9, D) a +0 long sword (62, 11, D) a cursed -1 falchion (62, 16, D) a +0 buckler of poison resistance (62, 17, D) a fan of gales (62, 18, D) a +0 animal skin (62, 21, D) an ugly thing corpse (skeletalised by now) (62, 33, D) a hell hound corpse (skeletalised by now) (62, 36, D) a cursed staff of death (62, 37, D) a +6 ring of dexterity (63, 10, D) a +4 spear (63, 17, D) a cursed staff of summoning (63, 21, D) a +0 broad axe of venom (63, 27, D) the +3 hand crossbow "Noetek" {speed, rElec Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It insulates you from electricity. (63, 36, D) 4 potions of haste (63, 37, D) the cursed +1 scale mail of Koide {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (64, 16, D) the quicksilver dragon scales "Razileum" {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (64, 26, D) an uncursed amulet of faith (64, 27, D) a +0 falchion of slicing (64, 32, D) a +5 antimagic battleaxe (67, 0, D) a +1 vampiric triple sword (68, 0, D) a +0 dagger of venom (69, 0, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (69, 36, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (70, 9, D) a crystal ball of energy (70, 26, D) a sack of spiders a +5 broad axe a +0 hand axe (70, 36, D) an uncursed amulet of harm (70, 37, D) a sack of spiders (71, 11, D) a +2 antimagic battleaxe (71, 16, D) an uncursed staff of air (71, 29, D) a +0 dire flail (71, 37, D) a +2 robe of magic resistance (71, 42, D) a +5 battleaxe of flaming (72, 9, D) a +4 shortbow of freezing (72, 16, D) a +3 scale mail of cold resistance (72, 21, D) a +7 hunting sling (72, 26, D) a +1 mace of protection (72, 27, D) a +1 plate armour of fire resistance (72, 28, D) a +2 trident of piercing (72, 30, D) a +2 antimagic war axe (72, 37, D) a sack of spiders (73, 26, D) an uncursed ring of wizardry (73, 27, D) an uncursed staff of energy (73, 29, D) a +0 whip a +0 robe (73, 37, D) a fan of gales (74, 38, D) a +2 antimagic halberd