Dungeon Crawl Stone Soup version 0.24-a0-537-g2d01d4ab0a (console) character file. Game seed: 17026204657607487374 0 asdu the Magician (level 1, 14/14 HPs) Began as a Centaur Wanderer on Aug 12, 2019. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). asdu the Magician (Centaur Wanderer) Turns: 1, Time: 00:00:04 Health: 14/14 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 14 God: Gold: 0 SH: 0 Dex: 5 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no barding) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very quick A: large, hooves 3, deformed body, speed 2, tough skin 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Potions c - a potion of curing Comestibles f - a ration Skills: + Level 1.1 Throwing + Level 1.0 Stealth + Level 2.4 Spellcasting Level 1.0 Hexes Level 1.7 Charms Level 1.0 Transmutations Level 1.0 Earth Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Magic Dart Conj #... 22% 1 #...... Shock Conj/Air #... 22% 1 #...... Slow Hex #....... 22% 2 ###.... Blink Tloc N/A 34% 2 ###.... Call Imp Summ #....... 34% 2 ###.... Conjure Flame Conj/Fire #....... 56% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 56% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) Message History Welcome, asdu the Centaur Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a scroll labeled IRAIMM LI VINIUMN and 2 rations. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 robe, a ration; and the following spells available to memorise: Magic Dart, Shock, Slow, Blink, Call Imp, Conjure Flame, Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ############# #%.?..@.....# ............... ....#######.%.. ### ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdu the Centaur Wanderer began the quest for the Orb. 0 | D:1 | asdu set off with the following items: a +0 club, a potion | of curing, a +0 robe, a ration; and the following spells | available to memorise: Magic Dart, Shock, Slow, Blink, Call | Imp, Conjure Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------